Monday, December 26, 2011

The Ragey's: The Rage Quitter Year End Wrap Up.

So since I am an official blogger now so I guess I should do some kind of introspective year end post about everything I played. And since everyone and their brother seems to do some form of top ten list or awards listing, I guess I have to do one as well. Keep in mind, as I've said before, I am not a paid professional so I can only cover what I have played. So if I turns out I didn't list something you felt deserved and award, then I hadn't played it, didn't want to, or wasn't going to. So feel free to fashion an award with a wooden spoon and tin foil so you can accept on behalf of Gears of War 3 or Call of Duty because they won't get one here. Anyway, get comfy, and without further adieu...

The 2011 Ragey's: presented by Southern Comfort
It's not but seriously So-Co. Sponsor me.. Please..


10: The Angrily Masturbating outside of your Ex's window while their sleeping with their new fling award for "Game I wish I got to play" goes to....

The 3rd Birthday (psp)


Probably one of the worst things in of my most nerdy moments, is having to listen to me jerk off the Parasite Eve franchise. A horror action RPG that was released in 1998 on the Playstation and then released as a full blown survival horror with RPG elements in its 2000 sequel, this universe has always had a special place in my heart. From the very start of the first game where an opera house audience bursts into flames, I was in love with this game. After vanishing for 10 years it finally makes a return, but on the PSP of all things. It got very poor reviews and by that point I had stopped buying PSP games. So instead I lustfully imagine how much fun it could be every time I pick up the box longingly at work. Like I'm creepily stalking Aya Brea... Maybe someday.... someday...


9: The Adventure Express Garbage Coaster garbage award for "Biggest Disappointment" goes to.....

Dragon Age II (XB360/PS3)


I loved the crap out of the first Dragon Age and have played it through many times. It basically contained everything I liked about fantasy: long epic storyline, interesting and fun characters (except Alistair being a whiney douchebag), a reasonably simple combat interface, hilarious and serious dialogue, and a large degree of customization to character and story. So when I played the demo to see they borrowed some of the great aspects of Mass Effect II to give the character voice and make combat sharper and more involved, I expected DA2 to be superior in every way. More or less I felt that way about those two points but to make those improved they seem to do away with all the different maps, locations, and story. We almost get 3 mini stories that are rather slapdashly solved, leaving the game to just be one big tease to Dragon Age 3. I suppose its still fun, but it basically 5 maps stretched out to a massive intermission.

8. The Jigsaw was in the room the whole time award for "Biggest Surprise" goes to.....

Shadows of the Damned (xb360/ps3)


I had never heard of this game when it came out. It honestly didn't show up on my radar at all. Even looking at the box art I wasn't moved to play it. But when I went home that day and fired up my Xbox at least 3 or 4 friends were playing it. I flipped on my PS3 and 2 other friends were playing it as well. So out of curiosity sake I went back out and picked it up to try it. Needless to say it was basically all the fun I had with say Resident Evil 4 but what really grabbed my attention isn't so much the story as it was the sheer ridiculousness  of the banter and language used. The game is just a 8 to 10 hour dick joke. At first it came off as juvenile and annoying but the longer it went on the more silly and hilarious it became. Basically adding an interesting darkness mechanic, a stream of penis jokes, and a 3rd person shooter mechanic I have grown to love made this one of the best random finds for me this year.

7. The I don't gives a shit about two British Twats getting married award for "Most Over hyped game " this year goes to.....

Limbo (XBLA/PSN)


So I know I am going to catch heat for this one, but I can't think how many people came into their panties when they talked to me about how amazing this game was. One of the best things I can download on the marketplace. Almost every magazine gave it a stellar review and every critic ranted about how it was a must have. So finally getting around to play it I was stunned to find out this gem of a masterpiece was nothing more than a greyscale noir version of essentially a Mario game. Maybe platformers have passed me by but after a very impressive and cool looking first level featuring a chase from a massive spider silhouette, the game then dropped to a slow paced crawl for me leaving me with little motivation to keep playing. Don't get me wrong, Limbo is not by any stretch bad. I love the art style, the open ended interpretation of the story structure fits this game perfectly, and the puzzles are clever, but it just left me feeling emptier than I was expecting. That complied with a with a very abrupt ending, I felt that Limbo got a lot more hype than it deserves. I thought Braid was better.


6. The Ice Ice Can't Touch this award for "Amazing then Forgotten" game of the year.

Dead Space 2 (PS3/XB360)


So this listing was supposed to be my award for most underrated, but the 4 games I was going to mark as underrated were anything but after doing some research, so I'd like to take a second to talk about Dead Space 2. I really would try to push the first of this series when customers were looking for something different and people would give me endless complaints or reasons why they wouldn't play it. The 2nd game came out and sold incredibly well, selling well over 2 millions copies, yet whenever I discuss this game with others, I never seem to find anyone who likes the game. It's just a game with solid mechanics. A tried and true 3rd person over the shoulder shooter with intense action. The game may not be scary like other horror games are but its nice to fight things that don't just require a headshot to take down. If there are any games that deserve a replay, its Dead Space 2.

5. The 18.50 For two Coors Light drink minimum at the Glitter Gulch strip club in Vegas (seriously, fuck that place.) award for "Worst Value" goes to....

Portal 2 (XB360/PS3)


Man... This one is gonna hurt to write. I am such a huge nerd for the Portal franchise. But I have to be realistic. The first in this series was a wonderful little surprise stuck in as a bonus to the Half life: Orange Box, so despite it being a tad short, its more than adequate for what you paid for it. Portal 2 was a stand alone release and it can be near impossible to duplicate perfection. Now, I love this game. Love it to death, but lets be honest here. Its a tad longer than the first one and they did introduce some new characters and interesting mechanics for puzzles, but with no deviations to repeat playthroughs or the multiplayer getting fast enough DLC content, its a game that really you only need one play unless you're an achievement whore, which I am not. Love this game to death, but 60 dollars? I can't help but feel cheated.

4. The I'll have just one more then I'll quit, I can stop any time I want to award for "Best Value" goes to....

Yakuza 4 (PS3)


So I'll try to restrain from beating this game off any harder than I already have in the past 6 months since this blog's creation, but any game that I can play once, lose my save, play it AGAIN, and then continue to play it in premium mode tallying well over 150 hours and still only achieving about 34% completion, I can't think of a better example of money well spent. I still have the urge to go back and try to complete all the sidequests and mini games. With a mind numbing variety of different activities on top of the entertaining combat, Yakuza 4 easily takes best value.

3.5 The Lingering Sour taste in your mouth after a hot night in the P.E. storeroom award for the "award the writer did without checking to make sure the game was actually released in 2011, but didn't want to delete his work" goes to...

Final Fantasy XIII (XB360/PS3)


Ok Squenix, I know you are probably sick of making this franchise, but the middle finger you threw your fans with this game was absolutely heartbreaking. I didn't expect perfection again after you released the masterpiece that was Final Fantasy VI. But then you eventually delivered after so long with Final Fantasy X. I know things will never be as good as those two (7 is overrated, get over it.), but seriously? I felt completely cheated after this one. You produced a 60 hour straight line for us to walk, with potentially the worst and most dislikable cast of characters in franchise history, a story line that makes no sense and was completely uninteresting, a combat system that took away more control than XII's did, cut scenes that essentially repeated the same dialogue in every single one, and the cardinal sin of just slamming all the back story in boring text screens instead of weaving it into the game as I played. I played it through to the end was completely unsatisfied. Here's hoping XIII-2 in January functions as your apology, or you risk finally killing off this timeless franchise.

3. The Thankless Cog in the Machine honorable mention goes to....

Infamous 2 (PS3)


I don't really have very much to say about this game. They took a game that was very good and then improved upon it. They tried to change the look of the hero and the fans didn't like it, so they listened to what the fans wanted. They made sure to keep everything about the first Infamous that made the game fun and they brought in two other interesting characters and added some other elements for the hero to use. Its fun to go around the map and destroy things or just skyjump and hover around. And the story line (the hero one) was well done and actually gives a difficult moral choice at the end of it. Both versions of Infamous should be an absolute staple of any PS3 owners library. Just a very good game that doesn't seem to get the recognition it deserves.

2. The Surprise guest starring role in a Bukkake Video award for "Worst Game of the Year" goes to.....

Dead Island (XB360/PS3)



Proof that the addition of zombies to anything does not always make a game better. For a guy who doesn't play very many online games and especially one that didn't like ones like Borderlands, Dead Island was hands down my worst game purchase of this year. After playing single player for an hour or two, I became so bored that I wanted to stop playing and take it back. After a brief bit of fun with some friends and dropped further along, boredom sunk in immediately again as the game was now too hard to advance alone. Its too slow, too long, combat is buggy and not entertaining, the story is uninteresting, the character models look bug eyed, the soundtrack is depressing, I could go on. I was incredibly excited about this game but getting excited over a single promotional CGI animation can bite you on the ass. And It certainly did here. The more I look back on this game the more I regret getting it. Fuck Dead Island. Dead Island Sucks.

1. The Biagio's Large Sausage and Pepperoni Pizza incredibly regionally specific reference Award for "Best game of the year" goes to...

Dark Souls (PS3/XB360)


If you didn't see this coming, you need to get your brain checked. Being a gamer back in the C64 era, I have grown up on games being merciless to me. This game brings up a pulse rate and an excitement while I play it ever single time that no other game does. The fact that I can play it through multiple times and never get bored with it, memorizing every inch of map and learning every item combination, and still get my ass kicked by common enemies or drop in to win and lose PVP without having to hear children screaming in ear as I play just adds to this release. Every single time I play a character and say "alright, next time I want to try it as THIS type of character" and repeat the process over and over again. The game is brutal but easily the most satisfying when you start to master this game. And every time I stop playing it for a few weeks and pick it back up, its brand friggen new again. Dark Souls is just flat out fun and awesome if you have the patience to hang in there.


Thank you all for reading for the past six months and making this fun for me to do. Hope your holiday was good and your new year doesn't suck like I expect mine to. See you in January.

Thursday, December 22, 2011

White Knight Chronicles II (PS3): Meh uhhh Knight....

When the PS3 first was introduced, I remembered seeing trailers and screenshots for an RPG called White Knight Chronicles. The graphics didn't seem like it was using the PS3's power but I chalked it up to being in the rough stages of the game. After a severely delayed release, and very lukewarm reviews at best, I still picked the game up. I found it to be fairly unimpressive and unimaginative, but enough happened in the story line to keep my interest to see it through, and the online aspect of the I did actually kinda like, so overall I enjoyed my experience with it. So with that I reserved and picked up the continuation of the story in.....

WHITE KNIGHT CHRONICLES II: (PS3)



Now, This game came out in September, Along with some other higher profile games so it's sat on my TV stand waiting to be opened, and I've finally caught up with everything I wanted to play so forgive me if this comes off as a bit of a dated review.

The story picks up about one year after the events of the first one, where the protagonist, Leonard, and his rag tag band of friends attained the powers of "Knights" to rescue princess Cisna and defend Balandor from the Yshreninan Empire, (I'll give you a minute to recover from the staggering originality). The 2nd opens up with a neighboring country of Faria breaking out into a civil war, and a blue clad knight who goes by Scardigne trying to escape with the country's heiress, Miu. Just as they get cornered and are about to be killed, Leonard and his friends swoop down to make the save. They join in the fight to save the girl and return her safely home, where they begin to start a quest to form alliances and learn the keys to the Knights to take the offensive and finish the Yshreninan Empire for good.

Cisna is a figurehead and driving force for the Protagonist, but is essentially useless.

As you no doubt have already noticed, this game is not exactly breaking the mold in terms of storyline. Even when I played the first game nothing about anything seemed overly original. It uses the pretty well tread evil empire/save the princess story line, and the 2nd one picks up just after that. Because so little time passes from the first to 2nd there doesn't appear to be much change in the universe and it doesn't even feel like its like the start of a new adventure. Final Fantasy X-2 while perhaps lacking in the story aspect compared to the first, at least showed some radical change in the game's world and the philosophies within it. WKC2 almost plays like a recap of what happened before, before making the jump to reach the eventual conclusion. Even the characters themselves seemed kinda bland and uninteresting. Nothing about the name "Leonard" screams savior of the land to me, but to be fair neither did "Tidus" and that was probably one of my top two or three favorite RPGs ever. All of the area locations and character names just scream young audience to me. The chief offender is the elderly party member who's name is Eldore. ELDORE. Seriously?! I would love to know the thought process that went into the creation of this character: "So we have a character here and he's some what older than the rest of the team.. He's their elder.. Elder.. Eldar... Eldore. Fuck it. Put it in." Every single time they say his name I get douche chills from it. The guy is never in my party. Every location and everyone with the exception of maybe Yulie, has a fairly common name that just spreads the blandness across the board.

The game plays like a mix of the standard JRPG, a bit of an MMO, and a sprinkle of action RPG. You have main control over your one character and the other support members follow you along. All of the enemies are clearly on the screen and unsheathing your weapon will take you into combat mode. Combat isn't exactly precise. So long as you are within a certain range your attacks will land as long as you were close enough when you first hit the attack button. There are 9 or 10 weapon classes available and some characters can't use some of them. But as you travel down the skill tree you get different variations of your attacks, that usually break into a Slash, Stab, or Smash variety and sometimes with elemental additions to them. You get three menus at the bottom of your screen where you can place your favorite attacks or spells so you can easily flip through the menus while attack or casting to set up your next move. In addition to this, you can also create combos to string together a number of attacks using action points. Your created combo only takes up one slot so you can make a few to help in different situations, (I usually would just make all slash, all stab, or all smash for enemies weak to one). The previously mentioned action points are used to use specific high level attack/spells, combos, or summon the specific character's Knights. The Knights are essentially giant Mech suits that can take a bit more of a beating and have bigger attacks. You can use them as long as you have MP to use the attacks or there are enemies to fight. I would say that combat is more exciting than a turn based counterpart, but I often found myself just running past battles after a while, as the rewards seemed kinda lacking and leveling took forever.




Graphically the game isn't all that impressive. It used pretty standard anime archetypes down to the oldest person with the squintest eyes being the villain. They don't even really go out of the way to improve the graphics from one to two. Enemies also seem to have the problem of only really being 6-9 different types of monsters with different color schemes, and even still the monster types aren't even that imaginative: wolves, bees, spiders. Yeah yeah I've seen it before.  I will concede that they did a pretty good job with all the CGI animations. Most of those are very sharp and fun to watch, usually in situations where there is a large monster or some epic war scale battle about to place. They move smoothly and cleanly but other than that nothing about this games presentation is anything to write home about.

When you start the game, you are taken to a character creation screen. When I first started the first game, this  had me incredibly worried that it was going to be one of those stories where people address a mute character, or make some joke about them not talking. Silent protagonists made sense in earlier days of gaming, but games like Mass Effect or Dragon Age 2 showed that you can create a character without having to make them a mute. So after designing my amazonian woman who would specialize with greatswords, I found out that the character plays more in the backdrop of the main story. She is occasionally addressed or noticed, but essentially she is just a silent helper for to use if you don't like some of the other characters (like Eldore). So you would ask if they have no functional point to the story, why include them?

The main reason for this is the online aspect of the game. As you go through towns or find new area's of the world map, you can buy or unlock online quests you can do for experience. You can play these when you enter the world map, each specific location has a set of quests you can do granted your "Guild level" is high enough. You can chose to play these online with other players for experience or item rewards, or you can play them offline with your current team. The difference there is you can only play your created character. So some of the boss fights can get tricky as you can't bounce to another character to use a specific ability or spell. If your created character drops, the mission for you ends unless its multiplayer or there are specific respawn rules. Its an interesting and entertaining mechanic, but its not something I did very much of. With one or two hour time limits, it gets draining going across the maps chasing a checkpoint sometimes. That being said I did do a little of and did a little commentary to show some of it. It probably sucks but here it is.


Something I was pretty happy with is that it gave me a fairly significant bonus for keeping my WKC1 save. In addition to letting me keep most of my stored items, money, and equipment, the game starts me off at level 35 and gives me all of skill points so I could re-allocate them wherever I wished which allowed me to hit the ground running. Most games that carry a save give you a fairly minimal bonus so getting this huge jump out the gate was nice.

Something I was not happy with, surprisingly, is saving my game. I know that sounds idiotic, but most games only take a few seconds to save, but White Knight? Well, just take a look....


I actually hit 80% at about five seconds and it more likely stopped at 32. But still, if saving my game took so long that I didn't want to do it, then thats a serious problem for my progression and willing to save often to be safe.

These games are pretty short too. I was able to beat both WKC1 and WKC2 in about 30 hours so as far as the standard RPG goes you could probably hammer one of them out in the course of a weekend. The biggest complaint that I have with WKC2 is that there is virtually no innovation or deviation from the 1st game. There is nothing really new that is immediately apparent to me. So I suppose my question here is, did we just get one full length game broken up over 2 releases, or did they just intend for them to be shorter because of the online features of the game? And if it is the latter, why did it take so long to release a sequel that was pretty much a carbon copy of the first game? There didn't even really seem to be very many new maps as you tread the game basically in reverse order from the first one.

Its hard to even hate on this game because it feels like picking on a 5 year old school project for "special" class when you are an adult. It is incredibly disappointing because I have come to expect so much better out of Level 5 games. The first game I played by them was on the PSP in Jeann D'arc which as far as tactical RPGs go, is one of my most underrated and wonderful surprises ever. They also produced the Professor Layton series so I know they know how to produce good, solid video games. So for them to produce an incredibly lack luster game, and then wait two more years to give me the same game again with a little furthering of the story, just leaves me feeling cheated and disappointed. Despite this tear I've been going on, I hesitate to call the game "bad". It's just so average on every aspect its not worth getting excited over, either with enjoyment or anger..

I would say this game could be good if you don't have a lot of time to invest in a deeper RPG like Elder Scrolls, Final Fantasy or Disgaea, or if you are just looking to get the RPG bug out of your system. But other than that a recommendation for a game like this is about as lukewarm as its reviews. Wait for it to hit a bargain bin, because it most likely will. At least they have the courtesy to provide both games on the Blu-Ray for WKC2 so you only have to buy it once.



Hopefully I'll have something after holiday with a bit more meat on it, so hang tight.

Tuesday, December 13, 2011

Elder Scrolls- Skyrim (XB360/PS3): What the hell is wrong with you people?

I didn't want to write this one. 

I REALLY didn't want to write this one.

But I had a number people clamoring to me about this game telling me that its going to get game of the year nods and stands one of the best releases this fall. But god damn it, I knew how I was going to feel about it going in. Western RPGS and I have never gotten along. We have a very Love/Hate relationship. They love to suck, and I hate playing them. I didn't care of the games that have come before it, specifically: Morrowind, Oblivion, and Fallout 3. But people kept asking, and kept asking, and kept asking for me to do this one. So I said to myself if I was going to review this game, I have 3 rules to follow: 

1.) Try to be as objective as possible.
2.) Do not compare it to Dark Souls at every given opportunity.
3.) Give it at least 3 days of play before I write anything.

So here we go. Remember readers: you asked me to do this. I didn't want to.

ELDER SCROLLS: SKYRIM(XB360)



The story starts off with my character waking up in a wagon with shackles on. Apparently he was caught and knocked out on the border of Skyrim, and is being carted away for execution because they assume you are part of a rebel resistance against their empire. This is where you create your character. Typically when I play an RPG of any kind where I get to create a character, I tend to fall into the archetype of either the area of effect mage, or the damage soaking damage dealing tank character.  So since I was playing something outside of my comfort spectrum, I decided to play a character type I usually never do. So Thus I used Skyrim's terrible create-a-character to create "Bainan Elvendrez" who was going to specialize in stealth and thievery. While the character creation did provide me with a myriad of options, I tend to find that all the options didn't seem remarkably different from each other besides the races. All the character designs looks rough, and despite giving me a number of slider options, all the characters still looked like shit. So after settling on a wood elf with some light scruff and a stupid Mohawk, my character is brought up to the execution block and just before the axe comes down, a dragon appears on a tower and wrecks havoc. My character bolts off to follow and you take control of the game. You can chose to follow either your captor or your fellow prisoner, but it was so clusterfucky that I just followed who it was I saw.


After a brief escape segment where it somewhat explains the buttons and directions and gives you some introductory equipment and some minimal direction, you enter the world of Skyrim. The open world map, much like it predecessors, is friggen massive. It doesn't give very much in the way of a linear path so it is easy to get lost just exploring things. Or if you are like me and have a poor sense of direction, just easy to get lost. After I escaped the first town from the dragon attack, my partner said I could find a small town just north of where I was. Instead of following him down the path I fiddled with the buttons a bit  to familiarize myself and lost him. So I tried to follow what seemed to be an obvious path, but where it ended up being a very narrow path on the side of mountain, not being a great first person player I misstepped and fell off the side of the mountain into a chasmy area. Basically a hole around steep walls. There was no where to walk and unable to climb. In a matter of minutes of starting the game, I got myself glitch locked in the side of a mountain. Not a great start for a game I had severe trepidation about playing to begin with.



But after cussing a bit, getting a drink, and reloading my save I figured out that I could take the game out of First person mode and instead play third person. This was a billion times more comfortable to me and this is what I stuck with the whole time with the game. So now I followed the guy down and found the town of my own accord. Helyen or whatever if was called. First thing I see when I walk into town is a chicken on the ground, so for shits and giggles I take a swing at it. Suddenly, the entire hamlet of Derpingsburg grabbed the torches and pitchforks and proceeded to lynch and gut my elven ass in a matter of seconds. Seemed like a simple "Don't do that or we are are calling the guards" would have been more and sufficient in this situation. The next time around I go around town and try to get a room at the Inn, I wanted to get a feel for the thievery aspects my character would be doing. For locked doors and chests, there is a small lock picking mini game, that's difficulty decreases the better you get at it. I was actually a big fan of this because it reminded me of a very old Nintendo game by the name of Hillsfar were you would you would have to pick locks with actual pick tools. However any fun I would have with this was effectively dashed by Delphie, the innkeeper. This bitch would stand in the doorway of the room I was in, and WOULD NOT FUCKING MOVE. I would walk around the room and try to duck or do ANYTHING to get her leave. Sometimes she would take a few steps away, I would dart to the door only to have her step back in the way. It took me me almost 20 minutes to get out of the damn Inn. Finally after talking to some of the villiage idiots and spending what little money I had on heath potions, I decided to do some quests.

Is Bainan Elvendrez gonna have ta cut a bitch?

The maps are too big, and the way points are not clear. This has always been a massive complaint of mine for this series. Traveling through the Skyrim countryside is picturesque and impressive. While the character models I felt look like shit, they really do a pretty good job with their landscapes. Everything that I saw from a distance was very serene and I also liked how the game appeared to move in real time between light and dark, and perhaps I'm remember wrong but I thought there were weather changes as well. My problem is without any major guide to let me know if I was on the right path or not, I continued to find myself wandering around, trying to find what specific path or road or cave I was trying to find to get my side quest started. I can't tell you how many times I was walking straight towards a way point marker and found myself circling a fucking mountain trying to figure out how to get up. More often than not I would start climbing areas I was not supposed to be and getting myself perched on ledges with no means of going higher but too steep a drop to get back down. If not that, I found myself getting bored just walking around. Sometimes eating up more than 30 or 40 minutes of time just trying to get to a destination. Occasionally I would get attacked by a wolf or try to kill some wild game. But that's not enough for me. This is a complaint I have made before in games like Borderlands, Dead Island, Oblivion, or even the Assassin's Creed franchise. If you are going to give me a stupidly large map to wander then you better give me some means to traverse it fast, or have shit happen while I'm walking into it. I never have this problem in like Red Dead Redemption, Saint's Row, or GTA because they provide fast modes of travel or things to do along the way. But no, In the Elder Scrolls franchise its just walk walk walk walk walk. It gets incredibly boring to me. Many people immediately shoot to me "Oh but you can fast travel." Which is true. But you can only use after you have already visited a location. And trust me, once I have I fast traveled constantly, but the over world travel is just boring as hell for me.

Yo Dawg, I herd you liek Trees and Mountains. So we put in like
10 billion of them between you and the destination. Enjoy.

So finally getting to some crypts for a quest I was doing, I finally got into the some combat. I think the first major one I did was trying to find a gold claw or something. The combat has a slightly similar button configuration to that of Demon's/Dark Souls in way that the shoulders are needed to swing the weapon or raise my shield. So because of those familiar buttons I didn't have much trouble getting used to that. What DID bother me, was the location of the jump and menu buttons. Perhaps I've played too many JRPGs but from the SNES on, the Top button (Y, Triangle, etc) is always the menu and B/O button is always jump. So in the heat of fights, I would try to quickly get to the menu so I can used my potions and instead I would jump in place and get killed. After a few cheap deaths, I finally had to switch those around. I still did it as I was learning to adjust to the new button locations but I finally did it less after the fact. The combat seems to be very loose as this games combat takes more of an action RPG route. It requires your reticle to be on target or the attack might miss. This is something that will happen often if you are trying to do a power swing, as the animation will usually have you swing right past the enemy. This to me is in desperate need of a lock on of some type, it would make the third person combat a bit more precise, Demon's/Dark Souls has pretty good example of how this kind of combat works, and while I am pining on about this, a couple of hit or stun animations would have been nice to signify when I hit or am getting hit. The life bars drop yeah, but if I am fighting two or more enemies I am not looking at the life bars. If its going to be like that then the least they can do is give me more of a window for my strikes to land, something comparable to Dragon Age might have helped too where you need to be somewhat within range. Much like the over world, the caves and dungeons seemed incredibly long and I would often find myself wondering how much longer before I found the end of it. They were never so long that I wanted to put the game down though, and some of them did keep playing a few hours longer than I wanted to for a session.


I suppose my biggest complaint, and this is probably more of just me being a snooty English major (not a good one, mind you), in the regard that I felt no weight for the story. I knew I was captured and that I was a "Dragonborne", and that I needed to meet the Grey Beards. But after that point I got so lost and distracted by side quests I didn't even remember where it was I was supposed to be going. A lot of times when I am trying to follow the story, some other asshole NPC will shout some dialogue over what I'm listening to and then I miss something important. I never felt like there was any weight behind my actions, and everything had an annoying fetch quest MMO feel to it. I was starting to get interested in the werewolf story lines, (and for exploration the beast form was a necessity for me) but even those got bogged down by massively far destinations, which would usually result in me starting up closer quests.

All the werewolf stuff was the most fun I had. Coolest looking characters too.

I've been told that the monsters in the game level up with your character, but a particularly infuriating moment of the game is when I actually needed to seek out these grey beards. I had a very difficult time finding where I needed to go specifically to get up to the top of the mountain they were on, climbing up on the wrong sides of them on more than one occasion, but after several hours I did eventually find the "7000 steps" I was supposed to take to get there. On the climb up I'd kill some baddies and then would be greeted at the top by a Frost Troll. This fucker wiped me out in a single hit. So I had to figure out were I went to get back up there. Eventually I found a path and kept getting crushed by it. I then had the brainstorm to save just before so I wouldn't have to keep climbing that fucking mountain. This thing was unbeatable for me. I couldn't take more than 2 or 3 hits tops from it, my spells were so piss weak I could barely register damage, my shouts did nothing to help me. This fight was a total wash, so my only recourse was to try to out run it to my destination. This eventually worked but not without multiple reloads.

Fuck these stupid things right up their hairy assholes. 

It was after that point I had a greater comfort level to the game, fast traveling to towns, ripping through dungeons, looting peoples stuff and trying to create new equipment. But during all of this, during the numerous hours I played it I could not once register any boss battle, enemy, dungeon or story plot that made me reflect that I was having fun. I just wasn't. Yeah some of it was interesting enough to keep me going, but I just was not enjoying this game.

I just don't get it. I'm a pretty savvy gamer. Ive played several games and pretty much will give everything a shot. I know that a number of the things that I said are the reasons people love these games. I argued with a number of my friends about my complaints and they stared at me baffled, like I was speaking another language. One friend said to me "You have a unique personality, You just look at things differently." and I suppose that makes sense, different people register different fun. I love bowling, but the template for whom Bainan Elvendrez was created has told me constantly he hates bowling. Different Tastes.

I really tried, people. I really did.  I really tried to give this game a shot, and try to take it for what it is, and tried to figure out what is that makes these games so goddamn popular.I didn't want to write some hate speech to be shocking, and did my best give an honest review with an honest opinion. But I am just not seeing it. Maybe I was just too late to the party to join in now. Maybe I'm too ingrained on the traditional JRPG systems that I grew up with. Maybe I just hate excessively long walks. I don't know. But what I do is this: I don't think I will ever enjoy the Elder Scrolls Series. Every single one of them leaves more bored and disappointed. I feel like I'm being left out of some club and everyone else is having a great time. But when I got in, I didn't feel right. I felt happier at the smaller club that was more to my taste and played the music I liked. I don't know how anyone could play a game like Dark Souls and then play Skyrim and then think Skyrim was better. It just baffles me. Making the map 300 times bigger than ridiculous doesn't make a game a epic, it makes it tedious. Having unresponsive combat doesn't make a game challenging, It makes it annoying. Having a multitude of different story options may deepen a game, but it can also distract. The VGA's (the biggest fucking Non-Award show in history) gave Skyrim game of the year, and nobody seemed bothered or surprised by it. Just met with a lukewarm acceptance that a game that's been out for about a month now is being mentioned as the best game of the year. It just stuns me. Look, if you are a fan of this series you will probably be a fan of this game.

But I think you people are friggen insane. Fuck this game.



PS: I put out a Gag Video for my friends before I started playing. Kinda wish I used the real stuff now. 

Monday, December 5, 2011

Yakuza 3 (PS3): Just a Quickie.

YAKUZA 3:(PS3)





Friggen hell. 9% How much shit do they cram into these games!?
How much time do you think I have Yakuza 3?!

Saturday, December 3, 2011

Atelier Totori (PS3): Alchemically Average

People keep telling me to play Elder Scrolls: Skyrim. But since nothing on the 360 lately has appealed to me, I instead spent 4 days on the opposite end of the RPG spectrum in....

ATELIER TOTORI: (PS3)
(A First Impressions Review)



I happened to notice this game on the shelf in our used section at the store I work at. I had never heard about it before but it from the price tag it appeared to be reasonably new. I picked it up off the shelf with a degree of hesitation because I tend to panic when I see the word Atelier. The reason behind this is a number of years ago, NIS America produced a game called Atelier Iris. There was nothing really revolutionary about it. It seemed like a JRPG that could have easily fit on the SNES if they cut all the voice acting. It wasn't a bad game, just uninteresting and not memorable. But then they released like 4 more of these games, not making any major improvements to the series. But when I noticed this game, and recalled the previous one I saw that NIS made the jump to 3D character models instead of the sprites they are known for. So I figured with these changes, why not see if they've improved the game at all.

The game starts off with our protagonist, a young alchemist by the name of  Totori, messing up a mixture and blowing up her room. After a brief argument with her sister Cesi, she takes off running to avoid the fight and look for more alchemy supplies. As she walks into town she give a small monologue introducing herself and how she became an alchemist. As she walks you run into a childhood friend of hers who joins up with her to search. He has aspirations to become a professional adventurer, something Totori also wishes so she can be able to seek out her mother. Her mother was a world famous adventurer who went missing and is presumed to be dead. Despite this Totori begins her quest and training to be become a premier adventurer/alchemist to pick up the trail and find her answers. 

A large portion of the game will be spent in your Atelier. So get familiar with it.
This is about all of the story I know from this point, and I am surprised I know even this much. Something common of NIS America games (and I stress AMERICA, not just NIS) is that they like to hammer you with still animation cutscenes. This is the exact type of story delivery that you get in the Disgaea franchise or other such titles, but they are like night and day in their execution. While Disgaea's dialogue is clever, punchy, and entertaining, Atelier Totori's dialogue is droning, excessive, and 90% of the time completely unimportant. By the time I got from Totori's house to the first enemy to fight, I was so horrendously bogged down by story that I was ready to stop playing the game. With the voice acting on some characters, and I would say the carriage driver specifically, it makes the game borderline unplayable. They did do a satisfactory job casting the main roles and Nippon Ichi usually does well in voicing in general. Being a fan of the Star Ocean series I have heard some really bad voice acting, so Atelier Totori gets a minor pass here. 


William Shakespeare used less fluff text than this game.

Its hard to describe the exact point of the game, since I have been playing for a good 15 or so hours and I still have no idea what the point is, what the stakes are, or why I should even care. The general play of it is you go to a tavern or adventure's guild to receive quests. They could be to explore a new area, create certain items via alchemy, or hunt a certain number of monsters. God this already sounds boring. Luckily you have the ability to travel in towns with a quick jump menu instead of actually walking and its a pretty big time saver, but walking on the world map does not. The map is linear, and each move does eat up time on the calender, so you need to make sure you have adequate time for travel there and back for mission completion. Each point on the map gives you a smallish area to investigate and they are small. All of the points on the map are typically one screen at best and not at all complex for investigation, although there are a handful of maps that a fairly large in size. None of them will be daunting. In these places you can hunt monsters or scavenge for supplies. When you kill or find something, each point on the map will show you what you found in each area so if you take on another hunt or fall short of a specified material you can back track to it. Which is helpful when trying to complete your alchemy lists. Typically you may want to visit each map again the moment you leave it, this way you can get a nice little cache of supplies for each spot you visit.


Battle is fairly traditional JRPG fanfare. You get Totori and two other characters per team and fighting is done in the traditional menu based fashion. They move pretty quickly and the menus are small and easy to navigate. Only alchemists can use items so unless you dive head first into making things, Totori' abilites as an attack or a healer is virtually useless. One of the more interesting features is that the support characters have a gauge that when charged up by attacking or being attacked a support character can jump in an take a hit for Totori, or assist her in an attack. If you charge it long enough they might also have a super move they can use, but I have rarely had a battle last long enough to really see the fruits of these attacks, because battles never seem to last that long.


As far as I have played, the game is essentially fetch quests sprinkled in by what little story there is. You meet other adventurers who can join your party including the previous games protagonist Rarona, each with their own motivations and stories. While some of them are somewhat interesting, it seems like a constant derailment of the main story and a bit of a headache to find all of them. And as stated above, the rambling that some of these go on are a bit excessive. A primary example of this is another NIS America offshoot in Cross Edge or Mana Khemia, every little break in the action you are treated to stills of the characters with different facial reactions as they babble incessantly back and forth at each other. I could perhaps justify it if the intention was the build character for the players in the story, but so little of it is of any interest I often find myself skipping this garbage.

This game also has a problem with random difficulty spikes as well. You can level your characters but I've never really found them to have any useful stat increases as the gear you wear seems to be more helpful than any grinding you do. There are a number of maps where you will find a boss monster, if you can call them that. Sometimes they are obviously a boss as its the only monster in an area or usually much bigger than the standard baddie. But if I am destroying everything in the surrounding area, naturally you'd think I'm ready for the boss, right? Not really. There have been a number of times that I've marched up to a boss and get wiped out in a turn or two. This isn't a huge issue since the only penalty is you lose about 20 days of time.




I think my anger came to a head as I was mixing materials and a deadline came up. The game immediately shot me to a cutscene where Totori is reprimanded by another character and I get a text screen telling me she was too lazy to find her mother, and the game gave me a bad ending. I actually had to put the controller down and walk away I was so pissed off. It offered to let me restart the game with my equipment so I did out of sheer spite of the game. I skipped every cutscene I've seen and shredded through back to where I was in a single day, with plenty of deadline to spare. I now have found that there is much more game to play after that point but I ran out of time and had to bring it back.

Over the course of the few days I had with this game, I've come to realize I really have no idea why this franchise has so many installments. I have no idea why they keep making more of them, or even why the franchise exists. I'm alright with a game that doesn't bring something new to the table as long as they execute what they did bring properly. And if I returned this game after I got my bad ending, I would not have given it a second thought at all. But when I went through a 2nd time I did find myself enjoying it more since I understood the aspects better. It has to have something about it if it made me play through all the progress I had already done in 3 days just to find out what I did wrong. Is the game great? No. Is it good? Ehhh, It will find a niche audience somewhere. Definitely not worth the 45 used price tag I found it for. I am curious to see how it ends, but I'll probably never know unless the price of this game drops to 20 bucks. Tops. As far as JRPGs go, you can do a lot better than Atelier Totori.



Wednesday, November 23, 2011

Ultimate Marvel Vs Capcom 3 (XB360/PS3): Hi, We're Capcom. We Love your Money.

Aside from perhaps Killer Instinct, a fighting game I have always been pretty proud about being good in was Marvel vs Capcom 2. I played the game constantly in the arcade (remember what those were?) and I've whipped many a chump out of their hard earned quarters with the surprisingly simple Ryu, Akuma, Morrigan combo. So I was pretty excited for Marvel vs Capcom 3: Fate of two Worlds and purchased it in kind. But if there is anything Capcom loves to do, its to rehash the shit out of a game they're released instead of just making a new one. And MVC3 was no exception. I said I wasn't going to buy this, but a combo of peer pressure and trade value drove me to update to....

ULTIMATE MARVEL VS CAPCOM 3: (XB360/PS3)

Essentially, this review can double up for both Marvel vs. Capcom 3 games as functionally they are identical between to the two, sans the addition of the 12 extra characters. I usually start off my reviews with a brief summary of the plot or story, but as is with most fighting games, there really isn't one. Essentially to get any kind of story in this game you have to complete the arcade mode, and the character you land last blow to the final boss with the ending vignette you receive. If you played the first MVC3, none of the ending have changed for the current remaining characters. But its still fun to see some of the crossovers. One of my favorites was She-Hulk's, A character I don't really use, but in her ending she presides over a trial with Miles Edgeworth and Phoenix Wright (now playable). It made me laugh.

It was hilarious at the time, little did I know Phoenix would become playable
One of the biggest complaints surrounding this game is that the controls were "Dumbed Down". If I am remembering right, MVC2 didn't use the Street Fighter control scheme either. The Street Fighter franchise typically used three punch and three kick buttons with a light medium and heavy power. In MVC2 the reduced it 4 buttons and two assist buttons. MVC3 has done away with the punch and kick buttons to make way for a light, Medium, Heavy, and launch button in addition to the assists. This takes out the need to hit strong punch or kick for certain moves. For most of the characters, this doesn't change how their specific move sets play. If anything, its made using people like Akuma more fluid for me. Sure it takes away some of the complexity of the game but it still has some of the other control aspects like the advancing guard, air combos, and tag attacks. many people see this as a detriment, I personally had no issue with it.


There really isn't much variance in the play modes of the game. You have your standard arcade mode, where you just play 8 or 9 fights to the last boss. You have a training mode to play around in and a mission mode to try to learn specific combos. When you beat the game you unlock the ending and soundtrack to the character you won with. But unlike the original MVC3, there are no characters to unlock. I personally have never been a fan of this because it gives the player very little incentive to play by them self they do not have anything to earn by doing it. Then we have the online mode, its basically the same as the Verses mode you can play with a friend at home, but with more lag, people interrupting your arcade mode,  and people quitting if you are too good.

The last thing I guess I should address is the characters as well. On the Marvel side they added: Nova, Rocket Raccoon, Iron Fist, Hawkeye, Dr. Strange, and Ghost Rider. I have heard of 2 or 3 of these guys tops. None of them really made me go ape shit to play as any of them and I've yet to use them for any major length of time. On the Capcom side they added: Strider, Firebrand, Phoenix Wright, Frank West, The Nemesis, and Virgil. Now this line up was pretty stoke about since only one of them I'm pretty unfamiliar with and i never used  anyways (Strider).  While I love the addition of these characters, some of them just don't make sense to use. Phoenix Wright is nothing short of hilarious because none of his attacks are actually attacks. He has a very short range and requires you finding 3 pieces of evidence and hitting them with an objection before you really unlock some of his bigger moves. Frank West, the character I wanted most, as lots of different moves that change as he levels during the match, but you have to hit the camera snap at the right moments to go up a level and for me its been pretty difficult to hit. People like Firebrand, Nemesis and Virgil mesh with this game perfectly though, and combo together very well.

Virgil may be a bad ass, but I call bullshit: Nobody messes the Nemesis up.
Its difficult to rate a game like this because I begin to question their relevance. With online gaming taking a front seat these days in the development of gaming, the one on one fighters seem like a natural fit. But when I play the game online, it doesn't feel as satisfying. I don't get any real enjoyment out of seeing a number next to me name informing me that there's about 1.8 million other assholes who are better than me at the game. It pretty much feels like I am playing the game in the single player mode. Less so in fact because at least in single player mode I can unlock an ending when I win 8 times, I don't get lag from the arcade mode, or have people drop out of the game just as I am about to win. But just as I go to say that you probably could skip out on getting a game like this, I go to a fight night with some friends where we are all playing in the same room. Now the games are tense, heart rate jumps up. I can hear cheering or AWWWS when close match finishes. WAY more fun that playing the game solo. This is why they make games like these, the are intended to be played in a group that's what makes them fun.

But in this same fight night, I realized something. There are two types of people who play games like this. People like me, who find some characters they like learn some core moves and develop a strategy. Plays the game, has fun with it, and generally enjoys it. Then there is the "Other guy". You know that guy. Has one character he never deviates from. Learns their entire move set. Learns everyone Else's move set. Knows you are going to throw that Hadouken and is going roll forward MP at the 5th frame of the animation which will counter your move, bounce you up and then allow him to string together an air juggle that will deplete an entire life bar. We did a tournament at the fight night and a lot of the games were very close. But this one guy would just participate on another level. I refuse to use the word play. Because that kind of person doesn't play the game, they study it, make it a chore. The execute the game. Personally, I think if you are playing the game that way then you are missing the whole point. Unless you are professional or competitive gamer, you're just a prick to everyone else you are playing with.

I suppose I could give the game a recommendation if you are a fan of fighting games, fan of the series, or just have a number of people over to game on a fairly frequent basis. The fights are fast, flashy, and easy to pick up and play. It's a fairly competent fighting game and it definitely works in a groups setting but unless you are one of "those guys" I can't imagine you will keep playing it after a few weeks. I just rather that Capcom would have waited another few months and put all the characters in the first time instead of charging me an extra 40 bucks for it.

Pricks.

Friday, November 18, 2011

Ico Collection- Shadow of the Colossus (PS3/PS2): A Colossal Return

Considering what a huge advocate of the PS2 I was, it was a wonder I never played Ico. Even more so, considering the size of my PS2 library its a bigger wonder I have never played Shadow of the Colossus. So as a two parter retro review I will be playing the HD remakes of these two titles in the recently released Ico Collection. For the record, playing this disc is what fried my PS3 just before Dark Souls came out. The game I started with first was...

ICO COLLECTION- SHADOW OF THE COLOSSUS: (PS3/PS2)


Our game starts off with a scene of a lone man named Wander riding on a horse through various terrains to travel to an alter in an secluded underground shrine in a forbidden land. Upon arrival he undrapes something he brought with him, which is reviled to be the body of a dead girl by the name of Mono. He carefully places the body upon the alter, Wander is attacked by a group of shadowy forms, which he easily dispatches with a shining sword. After making quick work of them, a loud celestial voice(s) booms from the ceiling expressing surprise that he has the weapon. Wander learns that he is speaking to Dormin and tells that he's heard he has to power to resurrect those who have died. He pleads with this entity to restore Mono to life, to which Dormin responds that he can do this for Wander but to be wary of what he asks. The cost of such a favor could be very high, more than he might be willing to pay. But as so many tragic heroes before him he claims to not care and says that no price is too high. He is told to travel the countryside and destroy 16 different colossi that he can find by holding his legendary weapon in the light and in return for doing this he will revive the girl. So with his trusty steed at his side, Wander heads off to defeat the Colossi.

Sometimes, you just gotta make em say I Do.

Right out of the gate, let's get this out of the way. It says Ico HD Collection. Not Remake. So much like the God of War Collection, these are just a pair of PS2 games with a bit of the high definition glean on them. Some of the animations and designs show their age, but ultimately the characters are well designed and the environments have a gorgeous serene appeal to them. Although the horse you ride in the game is the biggest eff'n horse in the history of existence and Wander has more of a frolic rather than run, the graphics and overall design looks great and was not something I noticed after I actually started playing.

Defining the style of game Shadow of the Colossus is somewhat tricky, because it blends together some elements to make up its final product. I would hesitate to call it an action game because I relegate that to more of the spectacle fighters or beat em ups and the action in this one doesn't fit in that traditional concept. I think more accurately it is an adventure game with a strong focus on puzzle platforming. Each stage is essentially broken up into two aspects. At the start of each stage, Dormin informs you of what colossus you are out to kill and roughly where they are found. You take off on your doofus horse and travel the countryside to find the colossus. This isn't exactly a puzzle, but sometimes the locations of the beasts are not immediately apparent. You can hold up your sword in the light to shine beams of light, and the closer to the correct direction you are, the more focused the beams become. There is pretty much zero fighting in these sequences, and no music either. Just the sound of the wind blowing around, some chirps of the birds overhead, and the hoof beats of your steed beneath you. It actually has a pretty calming effect, so instead of raising tension before the monster, its leveling you out so you can approach with a clear head.



During the course of the adventure you will visit nearly every kind of terrain type,
 each providing a different aspect to the battle

Which is good, because each battle with a colossus is a puzzle in and of itself. Each of them pretty different from the rest of them each with their own individual nuances and weaknesses. You can shine your sword on them to discover where their weak points are, and although you have a bow, you almost always have to climb upon the beast and attack with the sword. They start off simple enough, with the beasts having a fairly noticeable point to grab and climb by their feet, but as you progress some of the monsters are constantly in flight, or barely come above water or sand, forcing you to figure out how to antagonize them enough to come after you and expose a weakness. Once you start climbing the grip gauge mechanic starts moving, showing you exactly how much strength you have to hang on. It diminishes gradually as you scale their hide but as your advance upward the colossus will begin to flail around to try to fling you off. If you try to move while they are doing so the grip gauge depletes even faster. If your grip runs out or you let your finger slip off the grip button, you'll be sent flying off their back straight to the ground and will be forced to try again. The whole concept really does a fantastic job of increasing your tension as your eye constantly is checking that lower corner of the screen, making sure you have just enough grip to land that last stab, praying you have just enough to hang on to the end. I would try to hold off until they would stop flailing to try to let go of the grip and ride their shoulders to recharge the grip for as long as possible, sometimes it worked, sometimes I would groan having to scale back up again (colossus #15 was a particular pain in my ass for this because it was difficult to get to the top of his head, and the prick wouldn't stop flailing long enough for me to plunge my sword in. The fight took almost 3 fucking hours). As you scale around you will have highlighted crests to signify their weaknesses and instead of just hitting the button to stab, it starts to charge its power, so you can gamble holding on a bit longer to do that much more damage.

Sad thing is, this isn't even one of the bigger ones.
Jump on the item they are swinging around the most.... Makes total sense.

What makes this string of battles so incredible is nature of the colossus you are fighting. Colossus #5 (The Avian) is a very large bird colossus, circling over a lake. As you swim you will find three broken stone pillars in at the surface of the lake that you can climb on. Standing on them will cause the bird to swoop at you, if you time it right, you can leap onto its back and grab on. Then some impressive camera work pans around to show the bird taking flight higher, and begins to spin and twist to try to shake you off as you scale to its wings and tail. watching the world flip and turn beneath you coupled with epic classical score behind it all builds to this incredible movie effect. Each fight is very original to itself and is memorable in its own way. This is fantastic because I've felt video games have been going away from boss fights to just make you fight waves of regular baddies, or just fight a enemy that just requires them charging into a wall and then punching them. It made me happy because I don't have to deal with the game aspect and just get boss fights.


The controls are functional, I suppose. Everything in the control in this game seems a bit loose. When I am scaling and trying to jump from ledge to ledge it sometimes takes 2 or 3 tries to get the asshole to jump the direction I want him to. The grip gauge never seems to last long enough for me, you can increase it by killing white tailed lizards as you travel the map in this game is enormous, and finding them is very needle in haystack like. Ultimately, the most of my biggest complaints come from having to ride that fucking horse. I don't remember his name, but for the sake of this review he should be called Boxer, because his stupid ass should be sent to the glue factory, (yes, an Animal Farm reference, Eff you). This stupid animal you have to call for like 3 or 4 times before he actually turns around. Every time I would try to mount him I would jump like 5 or 6 times in place trying to trigger the climb up animation. When riding him even mashing my X button he would never seem to pick the pace more than a casual trot. Yanking on the reigns one direction or another would eventually make him turn like 10 gallops after I missed my turn. Multiple times he'd glitch to stop from going over a cliff but then refuse to back up or let me jump off. And the worst of all in a particularly precise battle, he would hit a rock small enough to step over and would come to a complete stop. Since I'm using my bow facing the other direction, I would have to wait the like 4 minutes it would take the turn the dumbass around so I can try again. Or more or more accurately I would be mowed down by the colossus and lose a big chunk of health. That stupid animal was more frustrating than the fights.

That aside, I think the aspect that really made this game feel great was the way it told a story without dialogue or cut-scenes to characterize everything. The whole thing has this very independent movie feel to it. You start the game with the normal "save the princess" mentality but as you fight you start to feel that these Colossus aren't exactly evil or even bad.. Most of them are just minding their own business, doing nothing. Not even harming the area around them. Then as you fight them it doesn't feel like they are attacking you as much as they are defending themselves. Even their death sequences have that effect. When you strike the deathblow everything slows down to slow motion as you watch the Colossus collapse in a heap as a very sad sounding melody plays instead of some victory music. As each one dies a black poison escapes their body and possesses itself within Wander. As you play on, He becomes more and more scarred, worn, and almost undead looking. With each fight I felt more sympathetic to the Colossi, and that Wander's goal had become selfish rather than noble. The only real dialog heavy cutscene comes at the end of the game where all the truths are revealed. It was incredible well done.

It took me a while to get back to this game after it fried my PS3, but I am glad that I did. It definitely lived up to the hype and I'm looking forward to getting into the time trial modes when I get a chance. But first? Ico.