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Really Takumi-san, how can you leave us with THIS as our final parting
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(images from http://aceattorney.wikia.com/ unless otherwise noted)
The phrase “Familiar yet Fantastic” was used on this very blog by Rage Quitter’s own CannonMan to describe the 13th entry in the “Tales” game series (Tales of Xillia.) I can think of no better way to describe the most recent Ace Attorney game (which would be #5 if you don’t count Investigations.)
Here we are once again, settling in with old friends and ready to experience the predictable-yet-twisted world of Phoenix Wright: art student-turned lawyer turned-bum-turned-adopted father-turned lawyer again. Get ready for more spunky sidekicks, more accusations scrawled in blood, more torturous childhood memories and questionable law tactics… I say, bring it on!
ACE ATTORNEY: DUAL DESTINIES(3DS)
“HOLD IT!” - FOR
THOSE NEW TO THE SERIES
This long-running saga debuted back in 2001 in Japan with the Game Boy Advance game Phoenix Wright: Ace Attorney (released for the DS in North American in 2005) and followed through Ace Attorney: Justice for All, Ace Attorney: Trials and Tribulations and Apollo Justice: Ace Attorney. The first three games were eventually ported to the 3DS, phones, WiiWare etc. (everything except for Android devices it seems.)
In the first game, spiky-haired rookie attorney Phoenix Wright (age 25), mentored by the buxom Mia Fey, heads into the courtroom to defend his first client. Phoenix takes on Mia’s little sister Maya, a spirit medium in training, as his assistant while battling the “demon prosecutor” and his ultimate Great Rival, Miles Edgeworth. Set in a parallel, slightly futuristic, vaguely Japanese universe, the games follow their own rules about 80% of the time (i.e. statutes of limitations are all over the place.)
Original "8-bit excuse for an attorney" Phoenix in Trials and Tribulations
(screen shot from http://www.gamesradar.com/
)
In all but Apollo
Justice, where budding lawyer Apollo takes over as Wright’s protegee,
Phoenix must investigate crime scenes, collect and examine evidence,
interrogate witnesses, and gather character information from those around him
to present his case before the unbiased if scatterbrained Judge. It’s Lawyer
Sim meets point-and-click adventuring with a distinctly quirky twist. You’re
not driving a car (Phoenix doesn’t even have a drivers license), shooting targets,
jumping from floating platforms or finding your way through mazes in Ace
Attorney games. You’re battling your inner doubts, talking to characters with
names like Will Powers and Wendy Oldbag, stylus tapping your way to the
ultimate truth, and eventually using various other-worldly tools such as the
Magatama--a necklace Phoenix receives from Maya-- to determine if characters
are hiding information.
This is a talky game, bordering on a visual novel amount of text.
A goofy game to be sure, even when dealing with gruesome murders and the people
who work to cover up their crimes (the dialog is hilarious for any number of
reasons, from puns to odd translations to reflexive narrative), but one that
relies on a player to pay attention to and care about the characters involved.
Phoenix, who you control most of the time, is, like many
20-somethings, sarcastic but unsure of himself. When you screw something up, it
is he who takes the punishment, and to make this an effective deterrent, you
gotta kinda side with the guy and want him to succeed. Also, so many characters
reoccur in following games that it would be a wasted effort if you didn’t have
some sort of emotional connection to them.
There are two other games included in the series: Ace Attorney Investigations: Miles Edgeworth
released in 2010 and a second Investigations
game released only in Japan in 2011. These two games differ from the previous in
that 1.) Miles Edgeworth is the main character and 2.) the character sprites
are at times shown from a third person full-length perspective, as when you are
investigating a crime scene. Investigations
1 was much shorter and did not sell as well as the former four games, and
thus the second Investigation game was never released in North America.
“NOT SO FAST!” – THE
LEAD UP TO GAME 5
I have been an aficionado of all the Ace Attorney crew for years.
I have hung on every rumor of new games coming to the US. I even signed the
petition for Investigations
2 to be translated, even though the first one struck me as overly easy (yet
still enjoyable since I heart Miles Edgeworth.) I bought the soundtracks.
I played all the Professor
Layton puzzle games after hearing that a Phoenix Wright crossover,
with the original developer of the Ace Attorney games Shu Takumi heavily involved, was in the works.
However, Takumi
made clear he was not planning on being involved with any 5th game in the
series since he felt the original series had gone to the point he wanted it to,
story-wise.
Like hell. Without
giving too much away, this is how Phoenix Wright appears in Apollo Justice:
the hitherto venerated Comeback King?!
So when, two years ago, I heard that Ace Attorney 5 was in development for the 3DS, with an actual
playable demo at the Tokyo Game Show, shit got real.
After that, game news developed fairly quickly (well,
relative to the five years between the original notion that a 5th game might be
a possibility and the actual announcement.) The first promo art showed Wright
back in a suit thank god, and made it clear he would be a central if not the
main character. It didn’t show any other characters from past games, but
instead a girl in yellow appeared to be a new associate.
Ga. Where’s Maya?
“Another chick sidekick?” I thought. Beyond Maya, there’s
been Pearl-Maya’s cousin, Trucy-Phoenix’s adopted daughter, Ema-a burgeoning
forensics expert (who appeared at different ages through a number of games) and
Kay (who only appears in the Investigations games).
Still, last October, I decided to give her a try and
downloaded Ace Attorney - Dual Destinies.
“TAKE THAT!” – PLAY
THROUGH
Okay, so what is it actually like to play the freakin’ game?
Even with the addition of 3D, not a lot has changed. Phoenix
returns as a playable character, older, a little wiser, and brings on new
recruit Athena. Being set only a year time-wise from the last game, Apollo isn’t
all that different. He has a quarter-life crisis in this game and gets pretty
banged up along the way, which he deals with astonishingly well.
The point of the game is to bring about an end to Dark Age
of the Law, a loosy-goosy term implying that false testimony and forged
evidence have become commonplace. The public no longer trusts the legal system,
and it’s up to you and your merry band of lawyers to change that (whether you
do or not is still debatable.)
The character designs are attractive and the graphics are
top notch. This is the first PW game where I don’t think anyone annoyed me so
much I couldn’t wait for them to die, and I chalk that up to the graphics on
the 3DS. I actually played with the 3D on for a while (a much longer discussion
into Nintendo’s technological tactics may be in order, but now is not the time
nor place.)
A plus for me has always been the Japanese-style artwork
where not everyone is or looks twelve years old. New Prosecutor Blackquill’s hawk Taka is
particularly striking. Blackquill’s
animations are fantastic too, but I felt he lacked personality for a guy on
death row.
While the limited voice acting is pretty “meh” (Phoenix and
Apollo sound almost identical) there are a bunch of anime cut scenes that
really do fit seamlessly and smoothly into the overall gameplay (although most
of them end with someone screaming.)
Athena really endeared herself to me. Despite some childhood
traumas that are a bit of a rehash, she’s not just a clone and ends up holding
her own as a member of the team. Yes, she’s young and spunky like all of
Phoenix’s “girls” (as he refers to them in the game) but she speaks several
languages and uses her own Mood Matrix truth-finding device instead of handing
it off to Phoenix. Another reviewer noted that she makes some faces that one
does not expect a heroine to make.
Are there too many gimmicks? Yeah, I think so. None of them
are hard to figure out, especially if you played all the other games. But between
the Magatama, Apollo’s bracelet which lets him know a witness is lying, and the
Mood Matrix, we are not allowed to play with them long enough to really get to
know them.
Can you like this game if you haven’t played any other PW
games? You can, but I think you get so much more by knowing the back story
(like where did Apollo get his bracelet, who is Pearls, etc.)
The game is not difficult. The addition of a text
backscroll, the ability to save before important moments, and the fact that
guessing on the Mood Matrix isn’t punished made getting stuck almost
impossible. It’s great for playing 30 minutes here or there, so in that way, it
is the epitome of a casual game. To use the visual novel as an illustration again,
it’s like reading a book (though I challenge anyone to name an example in
literature that is as unique and humorous.) It definitely slaked my thirst for
the time being. According
to a report, both Takumi and the team from Dual Destinies are working on
new releases so we shall see what news comes in 2014.
Phoenix returns (photo from http://cubed3.com
)
OBJECTION! (JUST A
FEW*, AND THEY’RE MINOR)
Note that the game is only available as a digital download
and cost $29.99 (there is a DLC case available for $5.99 which is money well
spent.) I would’ve much rather had a physical copy, but beggars can’t be
choosers.
I didn’t miss it, but reviewers have pointed out that the
Jurist System introduced in Apollo
Justice isn’t present in Dual
Destinies. Apparently the attempt to bring jury trials back failed.
I was excited that the composer of “Gyakuten Meets Orchestra”
and “Turnabout
Jazz Soul”, two of my favorite soundtracks inspired by the games, was
onboard for Dual Destinies, but none
of the songs on initial playthrough were that memorable. The noise the Mood
Matrix makes is really annoying.
Odd to me, the game is rated M
for mature. I failed to see any more “blood, violence, suggestive themes or
language” in this game over the others, which have been rated T. Perhaps
because I’ve also been playing Zero
Escape: Virtues Last Reward which has more shocking deaths and over the top
swearing, the fact that Phoenix isn’t dropping F-bombs everywhere struck me as
quaint. There’s a scene of violence involving a child, and another scene has a
woman demanding that she wanted more than a professional relationship with
another woman she worked with (not by far
the first such overtone in the series.) Others lament that Capcom just wants
Ace Attorney to fail in the US, and that an M rating is the kiss of death for a
game like this. I haven’t been able to find any statistics on North American
downloads so I guess the jury is still out on this one (hur hur).
By Sarah B.
(images from http://aceattorney.wikia.com/ unless otherwise noted)
For more work from GoatMaiden, you can read about her adventures at her two blogs http://bellethecat.blogspot.com/ and http://goatmaiden.blogspot.com/.
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