Showing posts with label Naughty Dog. Show all posts
Showing posts with label Naughty Dog. Show all posts

Thursday, June 30, 2016

Uncharted 4 - A Thief's End (PS4): A Somber Swan Song

Ahhh. The ole Dude Raider. A series I didn't think I would be a fan of ended up being one of my favorite reasons to own my PS3. Hard to believe that its been about 5 years since the last game came out. If you read back to that very very old blog post of mine, I enjoyed Uncharted 3 quite a bit but ultimately felt like it was very much of the same game that came before.

So there has been a significant amount of time that has passed since the last game, and I'm sure there was no way in hell Sony was going let Naughty Dog go without giving them one last installment of this series on their shiny new console (that's already about to be outdated, but that's another issue). So here we are, one last go around with Nathan Drake to get one last treasure.

UNCHARTED 4: A THIEF'S END:(PS4)


The story bounces around for the first few chapters so I'll try to summarize. The game begins in medias res with Nathan on a high speed boat chase with somebody named Sam. They are at high speed and being shot at, and the water conditions are less than ideal. As is with all things related to Nathan Drake, the situation gets out of hand quickly as the boat crashes and they are flung into the sea just off the shore of the island.

We then flash back roughly 18 years, Nathan Drake is slugging it out in a Panamanian prison, be we find out that its a work. He, his contact Rafe, and the man from before on the boat, Sam. We find out that Sam is Nathan's brother, and they have weaseled into this prison because they are on the trail of lost treasure of the notorious pirate Henry Avery. Things however don't go as planned as they try to make their escape from the prison. During the escape a gunfight ensues and Sam is shot. Nathan, unable to save his brother, is dragged to escape but gives up the will to find this treasure.



The story flashes 15 years forward (3 years after the events of the 3rd game). Drake has finally got out of the treasure hunting life and is working a regular salvage job. He also is now happily married to long time Uncharted protagonist Elena Fischer. They are happy with the marriage, but its apparent to both of them that Nathan still longs for adventure. Elena pushes him to do a little more risky job to try to satiate his need, but he affirms that he is committed to this life with her.

However, a curve ball is thrown at him at work as he is visited by his assumed dead brother Sam Drake. Sam informs him that he was patched up and stuck in that prison for the past 15 years since the escape. He often spoke of Avery's treasure to his cellmate and notorious drug lord Hector Alcazar. Hector helps Sam break out, but upon escape tells Sam that if he doesn't find that treasure and give up half, Hector will come back to kill him. Nathan is reluctant and tries to stay out of that life, but wracked with guilt about leaving his brother stranded, he calls and lies to Elena about a job so he help his brother find the treasure they were on the hunt for so long ago to save his life.




There is something really important about the story that I would like to address here. The first thing I want to make note of here is this is probably the first time in the history of Uncharted that I can think of where Nathan Drake as a character actually seems to show a sens of growth and development. In the previous iterations of the game, Nathan basically would go through adventure to adventure gunning down any brown people that get in his way, despite what is friends and colleagues think he should be doing. He often wouldn't listen to reason and would end up in a bad situation because of it.

This time around, I got a real sense that while Nathan still longed to adventure, he finally has a sense of the bigger picture. He's been through so many life and death struggles and walked away with almost no reward for it. Some treasure from Uncharted: Drake's Fortune but ultimately not much else. He has a steady job and happy marriage. Even when his brother comes back he clearly still doesn't want to get involved. But he does only because he feels he owes Sam for leaving him, and wants to help save his life. It is very clear this time around, that Nathan is not motivated by finding the treasure. He wants to save his brother.

For the first time, it seems like Nate has finally taken stock in how good he
actually has it. I mean come on, Elena is the best.

The other thing about the story that I really noticed the entire time is that practically every scene in this game some how gives this sense of sadness and finality to it. Naughty Dog, the title of the game, and every news outlet really let every know that this was the be the last Uncharted game. Everything about this adventure really gives me that sense too. I don't know if its how scenes play out or just some exceptional voice acting. But a whole lot of the game makes it feel like this is intended to be the last go. There is just a real weight to the story.

So, the Uncharted series is a game that has never really broken the mold as far as game play goes. It is still operating on the cookie cutter 3rd person shooter control scheme with cover mechanics and a fading color screen to determine damage that has been so prevalent for the past decade or so. If you have ever played one of the other Uncharted games, Gears of war, the new Tomb Raiders, Resident Evil 6, etc, then this game is going to feel real familiar aside from figuring out which button reloads for you.

The melee combat never seems to stick to the same system in these games though and it kinda changed again here too. You can still wail on the square button to punch the crap out of enemies and if you do a physical attack while blind firing you can do a take down move. But the brutal combos are still gone, you can still stealth kill from behind, and much of the quick time events for the most part are gone. For major portions of the game it seems like melee sequences are meant to be cinematic rather than actually skill based.  They essentially simplified the game play to assist those with physical disability to finish the game.

A gamergater got thrown out of a focus group for swearing at this scene. Girls can be
tough and that's OK. It's actually pretty rad. Grow the fuck up already.

Uncharted games typically are broken up into 3 parts: Beautifully motion captured cut scene, Nathan Drake climbs on stuff that falls apart on him while he does, Over the top action sequence with gunfights and explosions. This is about as formulaic as Uncharted gets and the pattern is alive and well here. It's usually this "Drake climbs stuff" segment where the puzzle sections of the game take place. The majority of the puzzle is just "find which ledge to grab to move forward" but the game does feature a handful of nifty little puzzles to solve. Most of them aren't too difficult to solve, and after if you struggle the game will eventually throw you a hint.

Speaking of hints, I'm not sure if I am thankful or insulted by Uncharted 4's direction assistance. The game features some incredibly beautiful landscapes and locations for you travel in. It easy to sit back and marvel at just how beautiful the game looks. The problem is, sometimes that doesn't exactly provide you a clear path of where you are supposed to be heading. After a while, Nate will talk to himself or the NPC you are with will kinda point out the path to you.



But if you take too much longer still, it will highlight an arrow and let you press up on the D-pad to lock you in on the direction you should be going. This isn't something you can spam like in Dead Space so basically you have to wait until the game gets impatient with you. I'll be scaling around a wall looking for the proper ledge to climb on, not seeing which way I need to go, and then I'll get that highlighted hint button in the left corner of my screen. Hitting it will show me that there was another series of ledges going to opposite direction, with a fast camera swing as if the game was saying: "Hey stupid, the path is actually this way if you are done doing the wall mambo over there."

Fuck you Uncharted 4. you can't make a game about exploring for treasure and then get impatient with me that I'm not exploring the story driven correct direction. If you wanted me to follow the appropriate path then make it so I have to go that way, or let me figure it out of my own accord until I am ready to ask for help. Don't be a patronizing asshole about it, ya jerks.

That being said, The game somewhat has a sense for when you might be getting bored with exploring environments. Typically in situations when you are out exploring landscape like jungles, forests or cities you will find small patches of soldiers to skirmish with. You can stealth your way through and try to take them out that way, or you can go in guns blazing and try to shoot everyone down.



The stealth mechanics here are pretty good and more often than not it's the preferable solution to the gun fights. There is usually plenty of tall grass to sneak around in or walls to duck behind. You usually have a pretty forgiving amount of time if you start to get noticed to duck back into cover before they start shooting at you. And while it doesn't have The Last of Us's super sonar hearing mechanic, if you happen to see people in stealth, you can mark them with L3 to at least keep of sense of where they are at and where they are moving to. Usually if you can choke out 3 or 4 guards before you start a gunfight, that's a pretty good run.

Naughty Dog should really be given a lot of credit for the stories that they weave. While its not the face to face copy of say Beyond: Two Souls, the motion capture work that they do for their games is nothing short of impeccable. Nolan North and Troy Baker are really on top of the voice acting world it seems as they find their way into everything, so it only made sense to cast Baker as Nathan Drake's brother Sam. They have a similar sounding voice and are both supremely talented. They managed to quickly get me to believe that Nate's brother was a character who technically has been around this whole time even though I'm just seeing him now for the first time.



I have to give special mention to Emily Rose here. She always does an exceptional job as the Elena character, but in this game she too is obviously wrestling with some conflicted emotions. She's been on the white knuckle adventure before, but she is also comfortable with being in a happy home. And despite clearly trying to work with him to give him some sense of thrill back in his life, he lies to her again before going off to another adventure. It's happened in between each of the games in the franchise, but this is the first time we see it and it's heartbreaking since Elena is probably the most human and relateable character in this whole series.

That being said, its because we see it this time that we end up getting the best rendition of Nathan Drake that we get because for once like I said above, we actually see some growth out of the character. We get some sense that he isn't out for the treasure just to get the treasure, and through the majority of the adventure, he very much is wrestling with what he is gambling to save by trying to find Avery's treasure. It's probably one of the few times I actually felt sympathetic for him. He essentially was stuck in a very shitty situation and was forced to choose between the two people he calls family.

Little scenes like this always impress me with mo-cap in games. Poor Elena.

Honestly, I had completely forgotten that this game featured a multiplayer mode. I haven't actually fired it up myself but I'm sure it features some sort of 5 on 5 game where you can play deathmatch, CTF, or some kind of king of the hill game. It was only just recently reminded because Kotaku posted a gif of Nathan Drake doing the musician Drake's doofy hotline bling dance. I am sure if you like multiplayer games this is probably alright but I've cited why I don't play these a billion times already. No need to really dwell on that point.

There really isn't a lot that I didn't like about this game that I haven't already made much mention to. Like I said I find the hint button to be condescending in its current iteration. if you are going to provide the hint button, then that's fine. But make it so I have the option to press it at any time I want to. Or if you are going to wait for me to appear stuck, at least give me a little longer to figure out what it is I need to do. Sometimes I would just be exploring the cool environment and it would pop up to remind me it thinks I'm stupid.

Honestly, I know its part of the Uncharted core gameplay at this point but there were a handful of times while I was playing the game and I felt like I was getting bored scaling stuff. I know, I know. It's a game about exploration. But I can't think of how many times I would approach a new location and would see like a massive clock tower or something and think "Ugh, I'm going to have to get to the top of that, and I bet its going to fall apart as I do and collapse when I reach the top." Only to have that exact thing pretty much happen as I said it would.  It's annoying, but its even more annoying when the characters actually poke fun at it, like the game is totally aware how often it happens.

Totally sure he'll get to the top without anything breaking (-_-)

The story in this game is really good, but there were points in the game where it felt a little predictable. They set up some story line elements fairly early on and they are some pretty common tropes. I've mentioned how Nate is gripping that he feels he needs to do this adventure for his brother, but not because he wants to. So he lies to Elena about it. This is spoiler but I'm sure most of you have already figured out that Elena figures it out too. It doesn't make the scene when it happens any less powerful for sure, but it did leave me with the dumb question of "how the hell did she know where to find him?"

Here is ANOTHER BIG SPOILER, but it bears mentioning because it was something I personally appreciated. So if you don't want to have it ruined for you I give you this opportunity to SKIP THIS PARAGRAPH AND THE NEXT ONE..... Everyone gone? Good. Of the main series of Uncharted games, this is the first one that didn't have a supernatural element play into the story. No Infected people from El Dorado, no magical steroid of Shambala, no mind controlling cistern of the Djinn. It's just people out there fighting for pirate treasure.

I discussed this with a friend was unhappy to see there was no supernatural this time, because its always been a regular part of the series. I personally contest that it was better without it. That was always my biggest complaint from Uncharted: Drake's Fortune: the story and the characters had already gotten me totally wrapped in tale it was weaving. Throwing in the monsters felt like a cheap throwaway to just get them in there. The game was doing perfectly fine without them and seeing them cheapened the whole experience for me. In this new one, the only monster in this game is the greed of the characters.


Here is the thing about Uncharted 4: A Thief's End. If you played any liked any of the other Uncharted games then you know you are probably going to like this one as well. They have been talking and in the story telling that this is going to be the last Uncharted game, but without spoiling things too much, you get one last little epilogue chapter after you beat the game that shows you that at lease this bit of story is really over, it was beautiful and perfect. When it ended, I felt satisfied. I didn't need one more adventure with Nathan Drake. It felt complete.

Lots of other outlets are giving Uncharted 4 perfect scores. I very rarely do that and it holds true here. Things that annoyed me in the previous Uncharted games still annoy me here, but none of them ever did enough to make me think they were bad games. The game is not perfect, but it was complete. It's very rare does a series come to end where I feel the ending gives me a satisfying conclusion. The moment I finished this game, I took to facebook with a simple post that pretty much explained my feelings on it: "The ending of Uncharted 4 was the ending this game deserved". While the game itself doesn't get a perfect score, it's ending does.

I was able to happily close the book on the Uncharted series with this. If they make a new one with a new cast, I'll be along for the ride, but as far as Nathan Drake's escapades are concerned? A very wild wild ride has come to a satisfying conclusion.


Kinda surprised at no appearance of Chole in this one.

Thursday, January 2, 2014

The Ragey's 2013: The Rage Quitter Year End wrap up

God what are you people still doing here? This whole gamer blog fad was so last year, nobody reads this crap anymore.  Well, Since you're here, might as well pull up a chair. Because another year of video games have gone by and I've played a lot of them, so I might as welcome you to this year's year end wrap up of my best and worst games of the year.

The 2013 Ragey's:
Seriously So-Co, Who do I have to blow in that corporation to get you to Sponsor me?


10: The Picked last behind the Fat kid with one Leg in kickball award for "Game I wish I got to play" goes to....

Yakuza 5 (PS3)

Over the past year, I developed a burning fury for the people over at Sega. After three entertaining romps in the Yakuza franchise I have been eagerly anticipating the new installment. A year goes by, and Sega only responds to a western release with "no comment". They made a haiku in response to the inquiry about an announcement coming up. An announcement that says "hey we are making a new one, and you aren't getting that either! LOL." FUCK YOU SEGA.

Sega is sitting a on goldmine of slightly obscure but highly desired titles by people in the west, and they refuse to localize them because they don't think Americans "get it" and Yakuza 5 is the chief offender. The Sony Third Party Production division knows its one of the top two requests for western release. So yeah, just skip on the piles of money you could be making by releasing your actual good games. Keep putting out Sonic: Losing a Step so nobody will buy that either.   Fucking morons.....

And If you guys fuck up Atlus or me getting Persona 5? I will personally fly to your Japan HQ to suicide bomb the Sega CEO's office. (Facetious Satire, NSA)


9: The Trent Richardson 2.8 Yards Per Carry garbage award for "Biggest Disappointment" goes to.....

Assassin's Creed  3 (PS3)

I played this during the holiday launch window so I am counting it for the beginning of this year.  At the time of purchase, I was getting very frustrated the story wasn't going anywhere and I was getting sick of paying for new versions of the same game. So to cap off the actual 5th game of the franchise, I was treated to the worst protagonist in the series, most boring story, and the most slapdashed rushed climax to the Desmond narrative I have ever seen. Aside from the ship combat, there is virtually nothing good about this installment of the game. To be completely honest, this was a SERIOUS contender for my worst game of the year. However, as my pending review for Black Flag will tell you, there is still some hope for this series.


8. The Nilbog is Goblin spelled backwards award for "Biggest Surprise" goes to.....

Payday 2 (Xbox Live, PSN, Steam)

Originally, I was gonna go with Battleblock Theater for this one, but I got bored of that and it got surpassed in the last moments of 2013.  Payday 2 could possibly be my favorite FPS ever, and I usually hate FPS. Grand Theft Auto V taught me that pulling heists are pretty awesome.

And Payday 2 is just that: You are given a job with up to 3 other players, you case your location be it bank, jewel store, night club, or whatever. Figure out where the guards are, where the cameras are, where the staff walks. Sometimes you can be in and out of a place, clearing out a safe before the staff even knows you are there.

But MOST of the time, it turns into a game of survival mode as someone inevitably calls the cops. Typically it turns into a firefight as you wait for your drill to crack into a safe. While the maps are usually the same they sometimes spawn things in various areas or ramp up the detection. But what I love about it is that is constantly chaotic and stressful, and you feel like a complete badass when the heist starts to go your way in a hairy moment. Payday 2 fuckin' rules.


7. The Oh my god, I didn't fuckin' care when the dumb British royal twat's got married, and I don't care that they had a stupid kid either award for "Most Overhyped game" this year goes to.....

BioShock: Infinite (XB360)

You just can't throw out a phrase like "as close to perfection as a game can get" and not expect me to be critical of it. Don't get me wrong, I love these characters and the storytelling was peerless. But my problem with BioShock: Infinite is that it was a dumbed down version of a shooter I actually kind of liked.

Gone were the myriad of fun weapons for 2 generic weapon slots, gone were the terrifyingly insane Splicers for generic troopers in 1800's coats. Gone was the creepy and dark settings of Rapture, for the bright and sunny streets of whereeversville, Gone were the Big Daddies and Little Sisters.

There were some good bits to Infinite and it was clearly better than Bioshock 2. But frankly, its even more watered down to the first Bioshock as Bioshock was to SystemShock 2. Great story, but game perfection? Hardly.


6. The Charles Ramsey 15 Minutes of Fame award for "Flash in the Pan" game of the year.


Tomb Raider (PS3)

While Squenix didn't think this title to be a success in the market, I really had some fun with it. Sure, it took the Tomb Raider original formula, made Lara Croft less of raging psychopath at the start (but barely), and put in a ridiculous sprinkling of Uncharted an produced one of my favorite examples of how the 3rd person shooter genre is done correctly.

I wasn't a fan of the Tomb Raider series, and I haven't been since the start. But I really did enjoy this game a lot. One of the few games where I actually looked forward stealthing around a picking off targets with a bow and arrow. Its story got a bit ridiculous at times and clearly wasn't the best written game. But it was fun and solid purchase. It basically met me half way to bring me into a series I didn't care for. Good show Tomb Raider.

I still hate Lara Croft though.


5. The 750 Dollar Photo of an Xbox one Ebay Purchase award for "Worst Value" goes to....

Beyond: Two Souls (PS3)

You know Quantic Dream, maybe you should sell yourself as an animation studio, and less of a game studio. You sort of had me interested in this game medium you were selling in Heavy Rain but you completely dropped the ball here by not learning from your mistakes. The Graphics in this are amazing, Page and Dafoe show that they are consummate actors and deserve proper billing.

But I play games to PLAY FUCKING GAMES. So watching Ellen Page be sad for 10 hours while occasionally knocking over some papers is hardly engaging game play. Every game dev should sit with their product and then ask themselves "Am I having fun?". A great story is one thing, but there is a good reason movies are 2 hours, not 10. If you are gonna stretch it out that long, you have to have engaging middle bits. Not worth 60 bucks. Should have done Last of Us, Ellen.


4. The "Just the Tip" award for "Best Value" goes to....

Dragon's Crown


Proof that simple still works. This game doesn't have CGI out the asshole. This game doesn't bring a load of complex mechanics to the table. Just straight up side scrolling brawly fun with fantastic art direction, fast paced combat, ratcheting difficulty, and loot gathering.

I was really excited for this game and it absolutely delivered on all fronts. The only real complaint is that it somewhat lacks a narrative, but that's really not what you are getting a game like this for. Its shows hands down that all the shiny AAA budgets and graphics doesn't exactly make a game great. But awesome game play always does.


3. The Consistently On Time Chinese Food Delivery guy Honorable mention goes to....

Tales of Xillia (PS3)


There were a lot of options to go for with the honorable mention, because there were a lot of really good games this past year. Saint's Row IV was a front runner here because it was just ridiculous.  Atelier Ayesha just because of the number of hours I dumped into it. Disgaea D2 for bringing back a group of characters I loved. Hitman: Absloution for polishing up the last true stealth game I've had in years.

But I have to give it to Tales of Xillia because the Tales of franchise is just always a beacon of excellence in the active battle JRPG genre. Great characters, good storyline, fun combat, and typically pretty good voice acting. Yeah its probably a pretty generic pick, but if you play any Tales game you can clearly see what I am talking about. Here's to the Symphonia HD Collection next year. 


2. The Ariel Castro Stay at home Dinner Date award for "Worst Game of the Year" goes to.....

Mugen Souls (PS3)

Dead Space 3's Co-op and micropayments made a strong case for worst of the year. Walking Dead: Survival Instinct's generic and bad game play really did too. But I had Mugen Souls locked in as my worst of the year back in May, and I'm happy to say that it hasn't budged.

Creepily oversexualized young characters, terrible soundtrack, choppy and broken animations, excessive text exposition, overly complicated battle system, overly complicated menu system, generic character creation, incredibly weak story, disgustingly cutesy j-pop sequences, constant ongoing fight animations, and the list goes on. It's absolutely remarkable just how badly this game managed to fuck up at almost every given area. I bought the game at discounted price, and I even regret that.

But whats worst of all is it had one decent idea for the character interaction animations that actually could have been put into better NIS America games, and they didn't even do that. Mugen Souls was just flat out terrible and a complete waste of my time and money.


1. The Johnny Malloy's 2 dollar Long Island Award for "Best game of the year" goes to...

The Last of Us (PS3) AND Grand Theft Auto V 

I really tossed back and forth here because both of these games were nothing short of incredible. And for a long time, it seemed like nothing could top The Last of Us. Sure, at times it felt like it was just a cut out of Uncharted but the added stealth elements with the dark atmosphere, the Cordyceps monsters, and a very well acted and likable cast made The Last of Us and absolutely fantastic experience and one of my must plays for the year. Ellen Page was pissing about how the Ellie character looked like her, and maybe she's right to be upset, because Last of Us was way better than her game.

But then Grand Theft Auto V came along. It's sales numbers alone tell the story, nearly smashing any single day record set before it. After taking a massive break in the development from previous game, GTA:V addressed nearly every complaint I had. Better combat, brighter colors, much less depressing story, more arcadey driving. But most of all, I fucking LOVED this cast of characters. I want Trevor Phillips as my life coach. But more so than that, the game was just a blast to play. I managed to rip through it twice in back to back playthroughs, and had a significant amount of fun playing the online mode.

While I can't consider either game perfect, these two come really, REALLY close. Since they were both so great and I felt I copped out last year with Silent Hill 2, they co-win my game of the year.


Maybe I've lost a bit of steam overtime, and the hit count as been dropping. But if I'm still playing games, I'm still gonna have stuff to say about them. See you in 2014.



Thursday, August 1, 2013

The Last of Us (PS3): Pretty Little Hype Machine.

So lets be honest here: The Last of Us game play footage and trailers have been giving us a literal/metaphorical boner for the past 2 years now. The game looks awesome, the concept looks great and it was promising to be one of the biggest games of the year. Done by the folks at Naughty Dog, who make Uncharted, which is awesome. The only big fear I had was if there was too much hype going into a game would it not deliver? Now I finally got to see...

THE LAST OF US (PS3)

The Last of Us opens up in the Austin Texas home of Joel and his young daughter Sarah. After an exhausted Joel returns home almost at midnight, we share a moment between him and his daughter as she gives him a watch for his birthday. They flick on the TV, Sarah nods off, and Joel carriers her to bed.  Sarah wakes up later to some commotion outside, and you take control of her to search the house for your father to find him panicked racing back into the house. Apparently a sickness is spreading quickly, and is turning people feral. After gunning down his feral neighbor, Joel and Sarah hop in the car to get out of the city.

Unfortunately this leads with them getting stuck in the middle of the panic, and they get blindsided by a truck. With Sarah sustaining a broken leg, Joel carries her trying to escape the rioting in the streets and the feral infected. After eluding them and getting to the town outskirts they are stopped by a soldier who orders them to turn back and raises his gun on them. They turn to escape as he opens fire....

Technically, Sarah is the first playable characters in the game.
Flash 20 years later, Joel is in a heavily militarized Boston. The infection has greatly reduced the population, and Joel is currently running as a smuggler under this police state. Tensions are high between the police and the fireflies. Joel and his friend Tess go after a target who stole their cache of guns to find the injured leader of the fireflies. She bargains to give the guns back and more if they will transport a young girl named Ellie out of town and to their fellow fireflies outside the quarantined zone. 

I left a bit of the intro story out of my description because really what I describe is a good chunk of time in the game, but it needed to be explained to give the story a bit of context. What I didn't tell you though, is that intro is pretty fucking powerful, and it does something that really I don't recall seeing happen much in games. I have this friend who I don't want to give his identity (but for the sake of the story we'll call him JD). JD has made like 5 of my friends play the start of this game, just to get their reactions to it. Everyone's reactions were mainly jaw dropping. It's pretty strong stuff.

Tess is headstrong, tough as nails, and Ice Cold. But really feels like one of
the few characters who look at the bigger picture in the world around her. 
I did have a little bit of reservation about the game though when I first tried the demo. The demo starts from a pretty early mission which sort of mislead me to what the game was all about. It felt and played like post-apocalyptic Uncharted with not-quite-zombies. I only played the demo once because I felt it was just going to be another variant of their popular franchise and nothing more.

A bit premature it seems though, because there is a bit of subtleties that make The Last of Us a very different experience than the rest of Naughty Dog's flagship franchise. For one example, it slightly expands on the two gun slot system I usually hate, allowing for more readied weapons if you have the salvage to expand them, but ammo is always going to be scarce. So when firing your guns you are gonna want to pick to shots wisely and not miss.

Yeah, no game seems to escape cover based shooting these days..... sigh..
But should you run out, the melee is fairly simple. 95% of the time you can charge up to an enemy and just start mashing the square button for a quick combo. While there is zero complexity to the combat, it still feels good and fluid enough to make it a viable option and not boring.

What really sells it though is the final shot on an enemy is usually zoomed in and highlighted with a visceral finishing hit. Either bare handed or melee, all of them can be pretty rough to watch. Watching a big wind-up and haymaker to the throat is painful every time I see it. Make no mistake, there is nothing cartoony about this violence.

Between this game and Tomb Raider, I'm ready to become a pacifist.
Unfortunately though, there are a lot of enemies, and some of the special infected who cannot be take down with hand to hand melee. These enemies can one hit kill you, and even fighting with a weapon is risky. So the game forces a very good deal of stealth gameplay at you which is something I wasn't expecting. It's pretty well executed though.

There's no "wall molesting" button so its easy to crouch and move behind cover and the game has kind of a sonar mechanic where you can see enemy silhouettes through cover by how much noise they make. You can sneak up on them for silent choke outs, or for the cordyceps infected take them down with a shiv. As a fan of non military stealth games, this is pretty fun for me.

You wanna get Clickers quickly and quietly, because they will ruin your day if you miss em.
There is a problem with that too, though. Gear is super limited. Shivs break easily, you don't get a lot of bullets, and the game doesn't have regenerating health. So as you walk around each area, you really want to turn over every nook and cranny for parts and supplies so you can make more med packs, shivs, or grenades. This all takes place in real time so you'll want to do it in clear areas immediately or look in completely safe places.

You are gonna die in this game. You are gonna die a lot. Much like Uncharted before it, The Last of Us has a lot of trial and error game play to it. There are a number of scenes where you are going to have to wait and see where people patrol around and pick them off one at a time. If you get impatient and alert one they will all rain down on you. And trust me, one of those one hit kill infected will always be around to fuck your day when you are fighting with 3 others. You can count on it.



Naturally, because the game features a scavenging mechanic in order to build things, there is also a complimentary exploration aspect to the levels as you play. I guess I could best describe it to be most similar to the Tomb Raider remake that came out earlier this year. They provide relatively nice sized maps that from an objective standpoint are pretty linear. But because you need to scavenge for parts and ammo so you will often find yourself exploring every nook and cranny of each area to find cupboards, drawers, or lockers to find any spare parts you can.

The locations in this game are very well detailed, but perhaps a bit lacking in variety. I mean, you've seen one dilapidated building covered in foliage, and you've seen them all. Much of the game has you traveling in cities that are living in very slum like conditions, or out in the wastelands of a ruined America. Some of the settings get changed up as you play through the game over the course of different seasons, which is a nice way to show the passage of time but ultimately it does feel a little samey after a while.


So the combat is good, the stealth is fun, and the locations are alright.  But the real sticking point to this game is Naughty Dog's whole bread and butter, the superb story telling. This game is really good at keeping you engrossed as you play it. Right from the previously mentioned beginning, they wrap you up with the the first two characters you see, and make you play as both of them when the shit hits the fan. It invests you in with the characters so shit inevitably goes wrong, its that much more of an emotional punch.

And the game does a very good job of emphasizing that point through the length of the game. For a game called The Last of Us there is really one a handful of segments where you are left completely alone. You usually have an accomplice or two. Its very cool because there are a lot of these little unscripted characterizing moments that take place as you are walking around and exploring. These little back and forth dialogs that take place that really characterize that Joel has become jaded and lonely in the 20 years since the infection, that Ellie despite here maturity for her age is still just kid growing up in a post apocalyptic world. They are well paced, and they have a number of non story related conversations just dealing with the world they live in.


All the little side dialogs make the game worth playing through multiple times.
Things like Ellie asking about movies or coffee shops give this honest feeling that
she really is just a curious kid asking about a world she's only ever gotten to hear about.

What I hated however, and this is probably my biggest complaint is that my AI characters would sometimes get a sudden case of the retarded. There has been more than one time that I would be slinking along behind some cover, getting ready to pounce on my target to find one of my idiot cohorts would run right out into the open and run right to my cover and plunk down next to me, instead of following my safer path.

There have also been firefights where this happens too. I'm picking my shots and trying to advance on a thug so I can club them with a brick, only to watch my partner run right out into the open and firing their shots and getting themselves taken down because an infected pounces them, effectively blowing my plan right out of the window. It was always funny/annoying when I saw it happen, but it didn't seem to happen so much that I felt it was a major issue.

Lets be honest here though. The Last of Us is a zombie game. You might not think that from the trailers or what you know about the story. And the monsters aren't explicitly referred to as zombies, and if it was just a matter of a evolved fungus infecting people and controlling them like a cordyceps fungus does with bugs then that would be enough. But when they are able to transfer the infection by taking a bite out of you, causing youto turn over time? That's zombies. I love zombies as much as a the next guy, but the market is kinda super saturated with them. Still, interesting new take on them.

Lose the headwear and yep, its a zombie.
Usually when I play a game like this I expect to maybe be done with it in about 8 hours or so. Surprisingly, the game boasts 20 solid hours of gameplay, and the story manages to deliver though the entirety. There has been a bit of complaint about how the game ended. I'll admit the ending is a little underwhelming when compared to the length of it, but I wasn't overly upset about it. Its one of those things where you have to really take in the entire last section of the game as the ending, rather than just the last few cutscenes. I guess I could say that the ending overall has a very indie movie feel to it.

At the time of writing, I haven't played the multiplayer yet (because I've been playing SNES games on my ouya) but will probably to try to do so for an online video. From what I've heard from the RoosterTeeth Patch podcast, they've managed to find a way to put the tension of the single player mode into the multiplayer mode. If that is the case then that can only be a good thing for the multiplayer. Online multiplayer games are starting to get pretty homogenized so anything that makes it feel different is a plus in my book. I will have to give that a try before Sony starts charging for online play.


So really to drive to the crux of this article, how good was The Last of Us. Very. VERY good. There was a lot of hype before the game even got released that this is a potential game of the year candidate. Many people giving it perfect and near perfect scores. To be completely honest I would be pretty hard pressed to disagree with what a lot of people have said about the game.

But it's not flawless, not by any stretch. There are some occasionally glitchy moments, there are points where I felt the lighting could have been more clear, and the aforementioned AI issues come to mind immediately. Much like review of Bioshock Infinite, if I am able to come up with a number of flaws quickly and off the top of my head then it doesn't get a perfect score in my book.  But make no mistake about it, The Last of Us has generated a metric butt-ton of hype behind it, and it delivers on almost everything it's promised me. It stands an incredibly good chance of  taking game of the year and is absolutely worth your time.

Naughty Dog knows what their fuckin' doing.


Ellen Page, so one of the characters looks like you. Get over it. You should be flattered and you would have looked better than if you got all pissy about it. I'm no longer a fan of yours (even though I'm still getting Beyond).