Wednesday, November 28, 2018

Valkyria Chronicles 4 (PS4): Treading back to familiar ground.

So. Remember when I was all excited for Valkyria Revolution? Man, I do. Thought literally nothing of putting that one on preorder without a second thought and eagerly dove right in. Although I had seen a gameplay trailer and knew it wasn't the game I was hoping for, I was still going to give it a chance to live up to the lineage of the game I loved.

I shouldn't have. It was total dogshit and it got rightly panned by myself and every other reviewer who played it. Well, apparently the team at Sega must have seen this coming because not long after the release of Valkyria Revolution they released another trailer as if to say "uh hey, we are working on this too?" This one had design more like Valkyria I remember. Had tanks, similar art design. Looks like it played like it was supposed to. I was skeptical now, but still willing. So after waiting for what felt like forever, I finally sat down with.....

VALKRYIA CHRONICLES 4:(PS4)

Valkyria Chronicles 4 takes place within the same timeline as the original Valkyria timeline, but further south of the original nation of Gallia. The Empire of the east has been pushing westward against Federation territory in an attempt to claim more land and in doing so more Ragnite, the material that is used as a power source for the nations and their military equipment. 

We assume control Claude Wallace, a wet behind the ears but competent star military recruit who joined up with the federation army with his childhood friends Raz and Kai. After some initial friction as a unit, the team eventual gels and passes their training to join the Ranger Corps, which is an elite squad within the federation army, and Claude is awarded the rank of Captain of Squad E.

After some initial strong showings as a team, the Squad learns that the empire is taking ground from the federation, and that they are marching towards Gallia and their small hometown of Hafen. The federation makes the decision to put all their effort into Operation Northern Cross: a massive offensive push to the capital city of the empire, Schwartzgard. Squad E is to take part of this offensive as one of the federations stronger weapons.


I can thankfully say that this time around Sega has learned from their mistakes because this iteration of Valkyria Chronicles is once again built on the same gameplay framework as the original. The wonderfully unique combination of tactical RPG, JRPG, third person shooter, and first person shooter. There are a handful of little differences put into this version, but it otherwise is a stone for stone rebuild of what made the first one great.

As you did before, you start off by selecting your squad for a given mission. Then each turn you have a set number of actions to use. Once selecting a character, you zoom into a 3rd person mode and then get a limited amount to move them across the battlefield to your desired location. During your move opposing forces are able to take pot shots at you so move quick and use cover. Once there, you can zoom again to a first person angle to line up and take a shot of your own, if it doesn't kill your foe they get to counter attack. Once you have used all your actions you end the turn and then enemy gets their phase to do the same.

How the game differs this time is in addition to the order system that was in place, the special commands for stat buffs you could spend action points to use, you now also have series of support commands from the main forces you can use to open the map locations, bring in artillery fire, and other support actions. These are story based so you don't always have them, but there a nice bit of options to have.


There are handful of new squad mechanics too. In addition to having some tanks to control, you also have an APC unit to control. I foolishly ignored this for the first part of the game, but this little guy is incredibly useful in getting some initial moves on the map done safely. On his turn, he can pick up a number of troops and essentially move across the map without taking much in the way of damage from anything that isn't a tank or anti-tank artillery. Once in position you can dispatch units at the cost of their normal move. This is fantastic for troops like Shocktroopers or snipers who do not get a lot of initial movement. 

There are two big new aspects to the squad too.  One of them is the new troop class, the grenadier. Their job, as you might expect, is a slow moving portable artillery. They take a minute set up so they are risky to bring right into the lines of enemy fire, and they can be somewhat inaccurate. But they can provide big damage to turrets, tanks, heavy soldiers, as well as provide smoke cover. When used properly, they can be a very effective force. And one of them is a major character, which will provide you an additional action.


The other is now each turn, you get a single command point. By spending this point, some characters can basically take command of two other troops in a single move. This is incredibly useful for a number of reasons. For one, like the APC, it can be used to move two troops a significantly longer distance. But while they can take damage as if they were on a normal move, they aren't the targeted enemy. They also are just in range for to possibly join in for a joint attack. So for example: if I use a scout to use the CP command to pull two shock troopers, those troops basically get to move double the distance they could have by themselves without expending their own move yet, and if I take a shot at a nearby enemy, I essentially get a 3 man attack to mow down whoever I was aiming at. It is incredibly useful.

In that initial game summary I provided more of the overarching narrative for Valkyria 4 because while it does coincide with the original Valkyria Chronicles it really could be its own game if they had changed the names of the territories. I will say that the original Valkyria was more cut and dry because it was one army vs another army with a focus of smaller characters having a smaller side stories within them.

Valkyria 4 however feels more like the main story is there only to provide the framework for all the characters stories which are the much bigger focus of the plotline. Through out the game you the military is basically part of two major operations and if that ended up being the focus it would be very one note. By making the focus more about the characters in the squad themselves, I feel that the narrative is actually stronger for it because it allows for more faces to take the stage.


While the primary characters are the source of the main narrative, this story focus is best displayed on the brighter spotlight on the lesser members of the squad. As you might remember from the first game, they released some DLC packs where you got take control of Edy and a number of other squad members. It was a fun little aside and got to give you more depth to the rank and file troops you have been using. Before, you only got to read a little blurb about their history and that was all you got.

Now between chapters, you also get "squad stories" where a small number of the squad has some interaction with the main cast. These little asides give you some backstory to these character and completing them allows you to turn some of their negative quirks into positive bonuses, so it is more than worthwhile to do them. I feel that the story as a whole in this game is pretty good, but it does have a few anime cringe moments that feel are in there for the sake of being there.

The visual design for the original has come back as well and thankfully for it it this time around. It's a well proportioned anime style done in that washed out yet colorful watercolor look that the first one had that made me feel like I was watching a well produced anime (which was sorely missed after the video gamey look of Valkyria Revolution). Sound effects are accentuated by animated onomatopoeia such as the "ratta ratta" of guns. Even has some cool weather effects for some missions.  They have added some better transitions for when troops trigger their quirks and flaws. Generally better cleaned up this time around.


It has a pretty exceptional classical soundtrack. Much like before it feels very fitting of a military story that give a lot of the missions and scenes a feeling of "epicness" but they also fit in a number of rearrangements of tracks from the original game that sneakily felt iconic to it. I couldn't hum a few bars of the main theme right on command for you if you asked me too, but I'll be damned if I didn't notice that song immediately when it crept in on a major scene.

Unfortunately for Valkyria 4 by being a stone for stone build of the first game, a lot of the bad aspects of the series also make a return as well. First off, this game like its predecessors is notoriously talky.  Because of how the natural flow of the actual "game" element is, it doesn't allow for a lot of narrative to actually take place during missions, so much of it is crammed in between the missions of the game. Like you can with most modern games, you can always skip them but this is a narrative based game so I don't know why you would want to.  

But this does bring us back to the biggest complaint of the Valkyria games and it's something they should have fixed. But in between every single story segment, the game brings you back to the book menu. The book menu is what you can use to flip through all your various options of the game like skirmish missions, R&D to make new weapons, proceed with the story, adjust your squad, etc.  As a base framework, it's fine. But for some reason after every single story transition it brings you right back to the book and asks you if you are sure you want to proceed with this chapter.

Literally every time you want to advance the game, you have to select this.

I appreciate the need to confirm that I am making the decision, it's fine for almost any of these functions so I don't accidentally go into a menu I don't want to. But in the context of following the story it's an absolutely pace killing nightmare. If I start going through the story segments, what SHOULD have happened is it would play through all of the necessary story bits until I tell it to stop. Let me pause and either skip and go back to the book menu at MY whim so I can pick up were the story left off. Then after it completes the story it then would go back to the book on its own so I can prepare for the coming mission.

This is how it SHOULD have worked. This is how it should have been implemented from the second game onward. But it's not. So now after every couple minutes of cutscene (and sometimes even less than that) it just yanks me to a loading screen and then back to the book so it can ask me if I want to see the next part of it, and then wait for the loading to finish to continue the story I didn't ask to stop in the first place. It's arduous, completely unnecessary, and it makes a game that doesn't exactly move at a break neck pace go even slower.


The additional unit types do allow for more strategy, but at its heart this iteration of Valkyria can be won in the same fashion as the first game. That means with the right defensive buffs, and the right moves, almost every single mission can be won on your first turn. Yes, a handful of them do require some very specific strategies to survive, but there was a lot of times where I would use my raise all defense buff, command a pair of shocks with a scout to dash towards my goal, and then finish off to take base with my two troopers. Inside of a few missions I was "A" ranking all of the story missions and skirmishes.

That being said, Valkyria 4 did a better job of making all the ranks way more useful. In my last review I said that you shouldn't waste your time with medics, lancers, or snipers. Now the missions have a lot more different nuances to them so it is to your benefit to play around with it all and bring at least one of everything to the table. You have no idea when you might need a snipers long range accuracy or a lancer to bring out a frustratingly placed tank. The only class I ended using the least was actually new grenadiers. They had use but not as much as the other classes did, at least when I played it.


R&D can be a grind to do sometimes. Up to three tanks in the game and 3 branching trees of weapon means a lot of upgrades to do if you want everything. This too is muddled by the support character reacting every time you build a new weapon with one or two lines. This also should have been changed to only react as you were leaving R&D, so I could speed through my upgrades without having to stop to cancel this reaction. Instead, like the book, the progress is slowed for unnecessary pause

And like the first Valkyria a significant number of the upgrades are worthless. More damage is nice and all and so is clip size. But this is a game that rewards head shots so it doesn't make sense to use anything but the starting weapons because they have the best accuracy and that ultimately is the strongest stat in the game. They thankfully now show on our squad screens how accurate each solider is so now you can change things accordingly, and admittedly some of the weapons you find are indeed better than the base weapon. But so long as you keep upgrading center of the tree, you will have little issue progressing.


The last thing I want to bitch about is one enemy in particular, Klaus Walz. As a character, he is fine. He's a foil to Claude as being their big enemy tank captain. But he he specifically is bullshit because outside of having a fast and maneuverable tank that is next to impossible to bring down, he is one of two units that break one of the rules of the game. His tank is able to just have generic machine gun fire that triggers WHILE he moves. So if for some reason he is making a turn around where one of your guys are standing, he just completely obliterates their health bar without even taking his turn.

And one of the missions you fight him, he gets the first turn! So after you carefully set your troops up to start the level, he just blows through 1 to 3 of them before you even get to take an action. It's one of the few missions where you might have to restart it just because you got fucked before even take a turn. Even the final boss lets you get a goddamn move in first.


Ultimately the question is, is this good or better than the first Valkyria Chronicles? Well, that's a tough call because it's working against nostalgia. If I take them from a mechanics standpoint I do have to say that Valkyria 4 is better due to the additions to the games and minor improvements. I do love this cast and this story, and it had some great moments in it. But it does feel like there is a bunch of wasted potential because they had 3 previous games to fix some quality of life annoyances that could have made this game superb.

Instead, I have to lave with the somewhat unimpressive rating of "If you liked Valkyria Chronicles then you will like Valkyria Chronicles 4."  Which is true and by no means a mark against it. I frick'n loved this game and would certainly recommend it for its uniqueness. But it feels like it could have been so much more polished after all this time. But I am not looking a gift horse in the mouth. They messed up a series and I liked and then fixed it with a proper installment. If I get an Valkyria Chronicles 5 then I am more than happy to see it.


I will say that this one kind of messes up its own
lore about the Valkyria, but it was a nitpick at best.

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